I made a map as an static object hanging on the wall with an activator on it. If the player clicks the activator it disables the static map and adds the map (book form) in the players inventory.
Could i add something to the script, so that the player UI opens/reads the map before it gets added to the inventory? Just like if you pick up a book directly with the "read" action.
I tried placing the map item somewhere and let it be activated by my trigger, but that was too easy and didn't work.
Self.GetLinkedRef(LinkedRefKeyword).Activate(Self) - Is there an read command maybe to replace activate?