Jump to content

Real lore friendly weapons merger


caid

Recommended Posts

i love the game and i like to have a huge diversity and a good care of the Lore of fallout universe. like everyone that mod the game, i am often bugged by the fact there is a limit of 255 mods that could be actives at the same time. i look around, and realize i could save a lot of space for the mods if i took all the weapons mods i use to merge them in a single mod. i like to use real lore friendly weapons mod as i am playing the game for many years, let's just say i started back at fallout 2.

Apparently there is other people like me around, some of which are pretty skilled in created mods and who had integrated most of the weapons that already appeared in fallout univers. since Fallout Tactics was officially said to be non-cannon, i discard any firearms that was only present in fallout tactics.

i made a full list of weapons that was already in fallout universe. and it go as fallow with the game where it was seem.


.32 Pistol - pistol (fallout 3)
.223 Revolver - pistol (fallout 1, Fallout 2)
Hunting Revolver - pistol (fallout NV)
Desert Eagle - pistol (fallout 1, Fallout 2, Fallout NV)
Mothman&Colt 6520 - pistol (fallout 1, Fallout 2)
Mothman&Colt N-80 - pistol (fallout 1, Fallout 2)
Mothman&Colt N-99 - pistol (fallout 3, Fallout NV)
SigSauer P127 - pistol (fallout 1, Fallout 2)
Mauser Pistol- pistol (fallout 1, Fallout 2, Fallout 3, Fallout NV)
Browning Hi-Power - pistol (fallout NV)

10mm SMG - SMG (fallout 1, Fallout 2, Fallout 3, Fallout NV)
M3A1 Grease Gun- SMG (Fallout 2)
P90C - SMG (fallout 2)
H&K G11 - SMG (fallout 2)
M1928A1 Thompson - Rifle ( Fallout 2 as Tommy gun)

DKS-501 - Rifle (fallout 1, Fallout 2)
M72 Gauss gun - Rifle ( Fallout 2)
Hunting rifle - Rifle (Fallout 3)
Varmint Rifle - Rifle (Fallout NV)

Caravan Shotgun - Shotgun(Fallout NV)
Sawed-off shotgun - Shotgun ( Fallout 2)
H&K CAWS - Shotgun ( Fallout 2)
Pancor Jackhammer - Shotgun ( Fallout 2)

Service Rifle - assault rifles (Fallout NV)
R91 - assault rifles (fallout 3, Fallout NV)
Bullpup Bozar - assault rifles (fallout 2, Fallout NV)
FN FAL - assault rifles (fallout 2)
AK-112 - assault rifles (fallout 1, fallout 2)
Mothman&Colt Rangemaster - assault rifles (fallout 1, fallout 2)
Chinese Assault Rifle - assault rifles (fallout 3, Fallout NV)

M60 LMG - big gun(fallout 2)
Light Support Weapon - big gun (fallout 2)
Avenger minigun - big gun (fallout 2)
Vindicator minigun - big gun (fallout 2)

Glock 86 - Energy Pistol (fallout 1, Fallout 2)

Wattz 2000 - Energy Rifle (fallout 1, Fallout 2)
winchester P94 - Energy Rifle (fallout 1, Fallout 2)
YK42B - Energy Rifle (Fallout 2)

Additionally, we could include without issue a few guns that wasn't show in the fallout universe but are still integrating well in the fallout universe

Remington 1875 - pistol (classic civilian weapon)
Colt M1911 - pistol (ww2 weapon turned civilian)

Mothman-Winchester M-2 - Shotgun (immersive)
Saiga 12 - Shotgun (Russian/Chinese reserve rifles)

Vault-TecMPL - SMG (immersive)
Defense gun - SMG (immersive)
Crude Blowback - SMG (fallout 4's concept art)
PP-19 - SMG (Russian/Chinese SMG rifles)

Winchester 1892 - Rifles (classic civilian weapon)
Mauser K98 - Rifles (ww2 weapon turned civilian)
M1 Garant - Rifles (ww2 weapon turned civilian)
Springfield M1A - Rifles (ww2 weapon turned civilian)
Lee Enfield - Rifles (ww2 weapon turned civilian)
SVD - Rifles (Russian/Chinese sniper rifles)
SKS - Rifles (Russian/Chinese reserve rifles)
Type76 - PTRS-41 - Rifles (Russian/Chinese anti-material rifles)
Remington 700 - Rifles (civilian weapon)

M1918 BAR - assault rifles (ww2 weapon turned civilian)

Browning M1919- Big gun (ww2 weapon)
Browning M2HB - Big gun (timeless WW1 weapon still in services today)
RPG7 - Big gun (Russian/Chinese rocket launcher)

Shanxi Type-97 - Energy Pistol(immersive)

Turboplasma rifle- Energy Rifle(immersive for institute)


I was hoping that somehow, someone could manage to create a mod merger for all those weapons, there is some weapons that was created in 2-3 different model from different author.

of course the authors of those mod would be needed to be reached out to get the permission.

 

in a perfect world, those weapons could be re-balanced to give stats that are similar to the one found in fallout universe. in the first games, the Laser was extremely powerful and said to outmatch about any ballistic weapons. in fallout 4, the laser are barely better than the ballistic weapons. maybe buffing them a bit would be more lore-friendly and force the players to consider to switch to energy weapons around the mid-game to keep up with the balance. (it's not normal to finish the game with the Hunting rifles you found in Concord)

ideally texture of 1K would normally be enough, in some case 2K but 4K would just be useless, i mean who actually take a 24x scope to examine the rifles in the game to see if the texture is perfect? 4K is 4 times heavier than 2k and 16 times heavier than 1k. that just slow down the game to have so many ultra high texture for small item of which in most case we only see from far away in the hands of Raiders that we are about to kill. beside, i do not want to end-up with a mode weighting 20 GB.

Edited by caid
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...