I am trying to make a weapon display for my mod but I am having issues with certain weapon models. While most models have been converted to static with no issue I cannot get the same results with others, an example being the teslacannonproto.nif under 2handlauncher or basically any Mine/Grenade/Ammo model. My current process is to alter the following fields under bhkRigidBody in NifSkope:
-Motion System is set to MO_SYS_KEYFRAMED
-Quality Typeis set to MO_QUAL_FIXED
-Layer is set to OL_STATIC
-Layer Copy is set to OL_STATIC
As stated this works completely fine for other models such as the gaussrifle.nif, but these problematic models continue to have physics. Any suggestions on what I am missing?