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Object displaying differently in Nifskope and in Game


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I am using the WETempActivator. In Nifskope and in Skyrim LE it shows an obelisk with blue lines.

In Skyrim SE the same vanilla object has the lines transparent and showing the underlying obelisk but the blue color is Spead oner the side of the obelisk. The areas that are visible and invisible are reversed. I've been trying for a week in Nifskope and Gimp trying to find the cause.

 

Please can anyone look at the preview pane of the WETempActivator in Skyrim SE and look at the mesh in Dungeons\Nordic\Doors\Tempportstone01 and give some advice about where the difference comes from. Is it in the texture or in the Nif? I've been playing with the settings in the nif for a week and can't fix it.

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Without glancing at that particular nif, its a good chance you are working with billboard nodes. Those have settings like FaceCamera / FaceCenter / RotateAboutUp / etc etc

 

Those settings only apply in-game aka in skope it will still look trippy-ish kinda at certain angles, but its not doing the in-game billboard effect

 

Could be other factors in play too but that one of the more common ones

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No billboard nodes just 2 Nitrishapes. The Nitrishape with the problem has a BSEffectShaderProperty and a NiAlphaProperty. I've been playing with the flags in the NiAlphaProperty. That sometimes changes the appearance in NifSkope but has no change when checking the preview pane in the CK no matter what changes I make. So I expect It's not the NiAlphaProperty that's the problem.

 

Could getting rid of the BSEffectShaderProperty and replacing it with a BSLightingShaderProperty instead Fix it? Can that be done?

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I didnt see a nif called WETempActivator so assumed I was overlooking it. I now see you are talking about tempportstone01.nif

 

Id say disregard anything the preview in CK says, if thats all you are relying on. I placed an object using that nif in game, and it looks exactly the same as in skope. Not sure what to tell ya on that one :\

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  • 1 month later...

If you do not want that part transparent, remove the NiAlphaProperty. I really think it can be removed with a single Remove, not Remove Branch, but test both and make a new NIF, in case something gets bonky, which is easy to do in Nifskope if we do not know what we are doing. :D If I do want some object(s) transparent, all we need to do is to add the NiAlphaProperty inside the right branch and fiddle with the flags. I usually use the settings from Bethesda glass objects to get proper base settings at least. Nifskope rocks.

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