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What file (in c000.anibnd.dcx) dictates the Guard animation used? (2H Weapon)


lordduckie111

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As the title says, I'm looking for what file within the anibnd file determines the two-handed guard posture. I ask because the mod Swordsmanship changes the guard animation to the "Square Off" animation. I'm trying to merge that with a different mod that changes animations, and don't want to overwrite that mod with the Swordsmanship mod.

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