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[Help Wanted] Anyone down to help me understand mod creating?

help mod creation guiding

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#1
Ozzymand

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Basically title. Is there anyone here who has some spare time (even 5 minutes a day is fine) that could help me understand how making mods for this game works? Like the whole flow, what software to use, point me towards guides and stuff... I know how programming works in general I've used python and c++ for the past few years and I'd like to try making mods for this game but I can't really understand HOW to start doing it.

If anyone's down either leave a reply here with links to guides or DM me and we can add each other on discord


Edited by Ozzymand, 03 July 2022 - 06:49 PM.


#2
dylbill

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It depends on what you want to make. For scripting you'll need the creation kit and a way to compile scripts. I personally use SSE Script: https://www.nexusmods.com/skyrimspecialedition/mods/43691/  

 

There's a lot of scripting tutorials out there. Here's a good beginner one:  

 

For Modeling you might want to use Outfit Studio or Blender. https://www.nexusmod...dition/mods/201

 

For textures Gimp has a .dds plugin built in, or there are other programs that can convert to and from .dds as well.



#3
Ozzymand

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Thank you very much for your response dylbill! You're the first person to point me towards some really good resources and kept everything short and to the point.



#4
Algabar

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IMHO, you question is a bit too "general". Depending on what you want to do, very different skills and tools are required. Creating a custom weapon for example is quite different from making a custom follower or a player home. Changing combat or animations again requires a different approach than a quest mod.

 

My advice is to first decide on what you want to do. If you have a defined goal, you can search the internet for specific tutorials (in fact, there are a lot) or ask more specific questions here. Also, it's always a good idea to download a mod, that does soemthing similar as you want, and look at it: Try to understand the file structure, open the plugin in the Creation Kit, look at scripts and so on. See, "how it's done". This really helps a lot.



#5
Sphered

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Agreed way too broad. Renaming Nazeem to Nazoom and releasing it as a mod, technically would also count as a creation

 

I know my way around code and 3D (mesh) modeling and animations pretty dang well. But you ask me to make a texture or explain what alpha blending is, shyeah right

 

For most people I imagine it begins as just tweaking something you didnt like in a mod, say oh that as ez. Then delve further. Important thing is you enjoy it



#6
greyday01

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Creationkit.com in tutorials then visual learners then clicking on video tutorials (not highlighted) will link you to a series of you tubes that take you through creating a dungeon from start to finish. Very helpful for getting the basics.

 

Category:Tutorials - Creation Kit

 

Googling Darkfox127 you will find a great number of videos about how to do many things like custom containers, mannequins, bookshelves and many other topics. Very clear and easy to follow.



#7
maxarturo

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FIrst develop an idea, then ask how this could be accomplished.
Modding is not a one dimensional process, so that someone could just pinpoint you to a tutorial and be done with it, it has a vast variety of different aspects that requires a vast variety of different skills and knowhow.


#8
1Hat

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I've found this YouTuber to be pretty good for a general overview of Creation Kit.

https://www.youtube....0KW41y6gdrlANE7

I echo the suggestions of others in this topic to have a goal in mind before you explore how to do it.

If you were making a story quest, other resources like story theory might become relevant. Or a player home: pictures of architecture.







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