So I've been using that phallus arrows mod that replaces iron arrows with glossy, pink dildos. I've made a new mesh to replace that, and I've made an uv map for it. Here's a picture, showing the mesh itself, showing its uvs that i've created in maya, they work pretty fine (I've tested it, and it looks nice, and because of that, i didn't include it in the picture)
But when I try to check if those uvs are fine in nifskope, they look all goofy and It looks like uvs of the meshes I have replaced (the default iron arrows) are colliding somehow with my new one, and then it looks wrong everywhere else.
any ideas what I did wrong and how I should correct it, or am I hopeless? thanks