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Is it possible to implement HDT-SMP physic to weapons and equipment?


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Hi there, everyone!

I'm currently finishing my major Skyrim mod, so I'm looking forward to start the development of a new side-project.
I've been thinking about implementing HDT physics to things like leather straps or cloth knots on a bunch of weapons, but I think this was only possible in HDT-PE (Skyrim LE) and this feature is currently not yet supported by HDT-SMP.

Have any of you guys tried this before? Do you know if it's accomplishable in HDT-SMP? Is there any example?


If the feature is indeed not yet supported, I may implement it myself if I find the time.

Cheers!

Edited by Seifunaru
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HDT Physics Extensions is just an SKSE plugin that applies the existing Havok physics engine to other objects, so you just need this for SSE.

Havok physics engine will work on anything that has the apropriate mesh set up.

Edited by maxarturo
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