i have a problem while converting meshes using outfit studio
i am currently fixing immersive armors to fit my own cbbe preset and make it skin tight and while armor, boots and gloves just morph fine even if some need their coordinates fixed
it isn't the same for the scarf _0 and _1 files i converted them like all the other morphs with a reference body and conforming all just to find out in-game that the _1.nif is not being used if weight is 1.00
my temporary solution now is to use the _1.nif for _0.nif but you can guess it isn't the best fix for when the weight is low
i checked the esp and while I'm not familiar with making esp files yet there was no difference in how male and female assets were loaded between them compared to how the scarf was loaded the male asset was always loaded by _0.nif while the female asset was always loaded by _1.nif which again i can't tell if that's the correct way of doing that as i would have thought you had to assign both files instead of just 1
note : the original scarf from the mod is broken aswel and has major clipping problems when male weight slider is 1.00 so it's not something i caused by editing
is there any way to correct this to fix it for morphing?