Jump to content


Nifskope is rotating bones outside the branch being transformed

nifskope custom skeleton

  • Please log in to reply
1 reply to this topic




  • Members
  • PipPip
  • 228 posts

 I'm using this centaur mod  (LL link) as a base to make other -taur creatures. I've hit a brick wall with my custom skeleton. I can't for the life of me figure out why rotating the 'Horse_COM' bone which contains the whole horse or other creature skeleton would also rotate the human halfs head. The human half is in a completely separate branch. What could cause this? I didn't touch the human skeleton yet it's somehow definitely connected. I tested out rotating it on the actual base centaur skeleton and it didn't touch the head at all so mine is just jank somewhere but I don't know where to look. Any ideas?Attached File  sfadasdas.jpg   36.56KB   3 downloads

UPDATE: NEVERMIND I GOT IT.  It was due to the fact the names for the chaurus and human head bones were identical. Deleted the chaurus one I didn't need anyway and problem solved.

Edited by NilrythVendain, 18 July 2022 - 10:03 PM.



    I have a vewy gweat fwiend in Wome, called Biggus Di...

  • Premium Member
  • 1,514 posts

Love the edit.


That'll help people.


Also pleased that you fixed it!

Also tagged with one or more of these keywords: nifskope, custom skeleton

IPB skins by Skinbox
Page loaded in: 1.207 seconds