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Custom ear mesh weighting issues?


Ryoichui

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HI all.

so, trying not to sound like a complete noob here so bere with me :P.

I made a custom cat/neko like ear mesh, and after a literal week of messing with the bslightingshader thingy, and a LOT of testing, i managed to get the little buggers into the game... Well, now heres my big problem, the ears simply won't attach to the head.. i use 3ds max, and in there, when i try to move the head around, the ears seem to be attached just fine, but then in game, they float all over the place, although centered around the head. I tried nightasy's tutorial, and went through all the stepS. I THINK the problem is to do with the skin wrap modifier, it just doesn't want to sit, stay, and be a good little modifier. in other words, it seems the moifier won't stay with the mesh after being saved, almost like it gets deleted once i save/export. again, i'm not sure, as this is my first time meshing/modding for a game like skyrim.

I'm just not sure how to get there ears to stay still on the head.. any help appreciated!

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