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Need bigtime help with CTD!


LoveMeSomeUlfric7

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Please help!

 

I installed FNIS and the Pretty motion pack about two weeks ago. It worked well and good for about a week or so. Now I CTD 95% of the time. I suspect FNIS because one of the times it decided to load, I was in a frozen game with a T-pose. Now FNIS spells do not work, even though Pretty motion pack does.

Here is some info to help. I have Skyrim 1.9.32.0.8 SKSE version 1.6.16 rel44 FNIS version 4.0.1 (I see a new version just came out could that be the issue?)

Here is a snippet of my papyrus logs

 

.PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746F8)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:53PM] Error: (00074651): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074651)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074651)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:53PM] Error: (00074656): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074656)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074656)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:53PM] Error: (00074658): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074658)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074658)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:53PM] Error: (00074659): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074659)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074659)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:53PM] Error: (0007465D): has no 3d, and so cannot have its motion type changed.
stack:
[ (0007465D)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (0007465D)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (00074668): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074668)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074668)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (00074673): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074673)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074673)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (00074667): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074667)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074667)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (00074677): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074677)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074677)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (00074664): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074664)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074664)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (00074675): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074675)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074675)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (0007467C): has no 3d, and so cannot have its motion type changed.
stack:
[ (0007467C)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (0007467C)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (00074680): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074680)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074680)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (00074683): has no 3d, and so cannot have its motion type changed.
stack:
[ (00074683)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (00074683)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746AE): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746AE)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746AE)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746B0): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746B0)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746B0)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746B4): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746B4)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746B4)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746B6): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746B6)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746B6)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746B7): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746B7)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746B7)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746B8): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746B8)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746B8)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746C0): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746C0)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746C0)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746CA): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746CA)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746CA)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746CB): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746CB)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746CB)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746DC): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746DC)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746DC)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746DE): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746DE)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746DE)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:54PM] Error: (000746DF): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746DF)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746DF)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:55PM] Error: (000746E0): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746E0)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746E0)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:46:55PM] Error: (000746F4): has no 3d, and so cannot have its motion type changed.
stack:
[ (000746F4)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000746F4)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[10/22/2013 - 07:47:12PM] Info: *Achievement 37 awarded - a winnar is you!*
[10/22/2013 - 07:49:02PM] Error: (FF000BB6): does not have 3d and cannot have an effect shader played on it.
stack:
[ (00060DB7)].EffectShader.Play() - "<native>" Line ?
[None].FlameAtronachEffectScript.OnDying() - "FlameAtronachEffectScript.psc" Line 37
[10/22/2013 - 07:54:36PM] warning: Negative time delta during VM update - clamping to 0. (Current: 2934098, Previous 2934103, Delta: -5)
[10/22/2013 - 07:54:47PM] Error: Cannot call SiegeOfWindhelmTakingPlace() on a None object, aborting function call
stack:
[ (0006617F)].MS11CheatStalkTriggerScript.OnTriggerEnter() - "MS11CheatStalkTriggerScript.psc" Line 11
[10/22/2013 - 07:54:47PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
[ (0006617F)].MS11CheatStalkTriggerScript.OnTriggerEnter() - "MS11CheatStalkTriggerScript.psc" Line 11
[10/22/2013 - 08:00:40PM] warning: Negative time delta during VM update - clamping to 0. (Current: 3306218, Previous 3306261, Delta: -43)
[10/22/2013 - 08:04:17PM] warning: Negative time delta during VM update - clamping to 0. (Current: 3525088, Previous 3525094, Delta: -6)
[10/22/2013 - 08:05:29PM] Info: *Achievement 24 awarded - a winnar is you!*
[10/22/2013 - 08:05:29PM] Error: Cannot set the faction rank with a None faction
stack:
[ (0001B115)].WIDeadBodyCleanupScript.SetFactionRank() - "<native>" Line ?
[ (0001B115)].WIDeadBodyCleanupScript.AddToFaction() - "Actor.psc" Line 570
[alias Nurelion on quest MS12 (0002C258)].MS12NurelionScript.TryToAddToFaction() - "ReferenceAlias.psc" Line 56
[MS12 (0002C258)].QF_MS12_0002C258.Fragment_9() - "QF_MS12_0002C258.psc" Line 76
[10/22/2013 - 08:07:26PM] Info: *Achievement 40 awarded - a winnar is you!*
[10/22/2013 - 08:11:54PM] Error: Cannot call SiegeOfWindhelmTakingPlace() on a None object, aborting function call
stack:
[ (0006617F)].MS11CheatStalkTriggerScript.OnTriggerEnter() - "MS11CheatStalkTriggerScript.psc" Line 11
[10/22/2013 - 08:11:54PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
[ (0006617F)].MS11CheatStalkTriggerScript.OnTriggerEnter() - "MS11CheatStalkTriggerScript.psc" Line 11
[10/22/2013 - 09:23:45PM] Error: Cannot play a None idle on an actor
stack:
[ (00000014)].Actor.PlayIdle() - "<native>" Line ?
[None].FNISeffect2Script.OnEffectStart() - "FNISeffect2Script.psc" Line 32
[10/22/2013 - 09:24:09PM] Error: Cannot play a None idle on an actor
stack:
[ (00000014)].Actor.PlayIdle() - "<native>" Line ?
[None].FNISeffect2Script.OnEffectStart() - "FNISeffect2Script.psc" Line 32
[10/22/2013 - 09:24:51PM] Error: Cannot play a None idle on an actor
stack:
[ (00000014)].Actor.PlayIdle() - "<native>" Line ?
[None].FNISeffect2Script.OnEffectStart() - "FNISeffect2Script.psc" Line 32
[10/22/2013 - 09:25:05PM] Error: Cannot play a None idle on an actor
stack:
[ (00000014)].Actor.PlayIdle() - "<native>" Line ?
[None].FNISeffect2Script.OnEffectStart() - "FNISeffect2Script.psc" Line 32
[10/22/2013 - 09:25:29PM] Error: Cannot play a None idle on an actor
stack:
[ (00000014)].Actor.PlayIdle() - "<native>" Line ?
[None].FNISeffect2Script.OnEffectStart() - "FNISeffect2Script.psc" Line 32
[10/22/2013 - 09:25:45PM] VM is freezing...
[10/22/2013 - 09:25:45PM] VM is frozen
[10/22/2013 - 09:25:45PM] Log closed

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Theres always the option to used Wrye Bash to look at your saves and see which one didn't have that mod installed yet and go back to that save game and stop using that mod.

I know this isnt helpful but I'm just saying...

Thank you. I save through console so I have a save named "before animations." I was really hoping to get FNIS proper though, as my whole goal is to get some animations in particular that require FNIS :)

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yeah I hear you, its always so tempting to get more and more mods, but you have to draw the line somewhere.

Anyway I see .psc files errors in your log so those are scripts basically, and I avoid mods that add new scripts if they are not really needed or fix something that is broken in the vanilla game.

I literally check all the files in 7zip or in the .bsa and if I even see anything script related I'm probably not going to use it.

At least that is what my experience has thought me, but perhaps there is someone else who can give you some real assistance.

Edited by Guest
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yeah I hear you, its always so tempting to get more and more mods, but you have to draw the line somewhere.

Anyway I see .psc files errors in your log so those are scripts basically, and I avoid mods that add new scripts if they are not really needed or fix something that is broken in the vanilla game.

I literally check all the files in 7zip or in the .bsa and if I even see anything script related I'm probably not going to use it.

At least that is what my experience has thought me, but perhaps there is someone else who can give you some real assistance.

 

Oh my goodness, the fact that you translated any of that Matrix is so impressive to me!

Thank you very much! I hope there is a way to fix it. I heard that if I remove a mod without Wyre Bash it can cause problems, even if you use a earlier save?

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