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WksDisplayCase


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Don't know for sure, never tried to do that. I'd say you would need to find a suitable light fixture mesh and add it to the display case. The you would need to add and position a BSValueNode (e.g., AddOnNode106) for the light. Note: The number 106 represent a specific AddOnNode from the CK. 106 equates to LightNodeWorkshopOmni01.

 

Tutorial How to use AddonNodes For lights might be helpful. Note also this thread.

Edited by pepperman35
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Don't know for sure, never tried to do that. I'd say you would need to find a suitable light fixture mesh and add it to the display case. The you would need to add and position a BSValueNode (e.g., AddOnNode106) for the light. Note: The number 106 represent a specific AddOnNode from the CK. 106 equates to LightNodeWorkshopOmni01.

 

Tutorial How to use AddonNodes For lights might be helpful. Note also this thread.

great answer ...

So far i tried adding a fixture with the copy branch method from the big workshop display that has a fluorecsent fixture (resized with edit transform :P ) but it wont light up in game..or show as having a light in CK like the big one has..

 

Time to study yet again :P

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Next up is the WksDisplayCaseWall03a. I modified the WksDisplayCaseWall03a.nif and basically set it up with a simple open and close cycle., and included a light. You could use it as an activator or a door. File is attached is anyone want it.

I tested it in game as an activator with the Default2StateActivator script (stock properties). Worked great.
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Next up is the WksDisplayCaseWall03a. I modified the WksDisplayCaseWall03a.nif and basically set it up with a simple open and close cycle., and included a light. You could use it as an activator or a door. File is attached is anyone want it.

I tested it in game as an activator with the Default2StateActivator script (stock properties). Worked great.
Attached Files

 

Had my fingers crossed that you would release this one as well....because i was just about to attempt to reverse engineer the other ones to make this one.. :P One headache less :P

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Working WksDisplayCaseWall02a next, that should complete the set.

TRied the wall3 case for fun while doing something else and set it up as an activator since i had a duplicated version already for testing ...

In game the hinges move but not the panel...

It could be on my end but gonna try as a door as well...(just woke up :P )

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