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Crafting Custom Arrows at a Forge?


Gorgopis

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Advice sought.

 

We created some custom enchanted arrows, following Dark Fox's tut.

 

We do not know if these are craftable at a forge, because our test-character is not a high enough level in Smithing to check the on-screen menu choices.

 

Also, we haven't spotted anything yet in the CK related to crafting arrows.

 

 

Does arrow-crafting in-game follow the material type of the arrows or material types of associated weapons?

 

 

We also noticed, when testing in game, that the custom arrows did not deplete in the inventory. We had marked them to respawn at one location.

 

Does this inventory behavior change in live play? Uh, do custom arrows deplete in live play, vs. persisting during in-game-test mode?

 

Thanks!

 

 

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As mentioned earlier, god mode prevents ammo from depleting as it normally does.

To craft any ammo, a constructible object record needs to be created (i.e. a recipe). Ammo crafting was introduced with Dawnguard. Therefore, load up Dawnguard in the CK to understand how to set up a stock friendly custom ammo recipe.

 

To test this particular scenario, at the main menu bring up the console and type in coc qasmoke. This will load the player character as defined in the Creation Kit into one of the game's testing cells. This cell contains every crafting station and so you can test your ammo recipe here. There are also some dummies that can be shot at to test for proper depletion of the ammo. And if you need "live" targets for testing, there should be some cages with some controls nearby that will spawn various creatures inside the cages.

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Aha!

 

We made this Mod with only Skyrim and Update enabled, so we don't have Dawnguard enabled.

 

Should we try and add Dawnguard as a new Master for our Mod?

 

Or can we learn from the Dawnguard example, and take our knowledge back to our Mod with just Skyrim and Update enabled?

 

For us, live-play means loading ongoing numbered game-saves from the start menu.

 

For us, Test-Mode means, while on the Start menu, keying-in a coc Cell-Location code to enter Tamriel with a basic equipped character to test our mods--without loading any existing save-games.

 

We were probably not depleting arrows since we had enabled God Mode to test.

 

We had added our custom arrows to leveled lists, but merchants and smiths may not be offering them, in our Mod?

 

We have also tried to enchant a related custom weapon by building the Enchantment Base and Weapon using the FrostFFSlow MGEF, but our weapon, so far, does not seem to slow any NPC's down.

 

Thanks!

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You do not need Dawnguard as a master. All you need to do is examine how they did it. Then do that in your mod.

 

If you add your items to an existing leveled list, depending upon the values you assign, the items may or may not always appear at a specific vendor. Furthermore, if the merchant has already been loaded before the mod is added to the game, the merchant will need to reset before any new items have a chance of appearing.

 

I cannot speak to your slow effect as that is beyond my scope of knowledge.

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Thank you, @IsharaMeradin,

 

1) We built our custom-arrow recipe, following the Dawnguard models, but once in coc qasmoke, we saw no option to build anything but iron arrows/iron armor/iron weapons at the forge . (We think that's because our "test character is level 1.)

 

Do we need to (console) raise the (smithing) level of our default test-character?

 

2) We researched adding the slow effect as an enchantment to a weapon, and it seems there's only one Mod that gets close, Mysticism, which has an interesting "Burden" spell under its Alteration Tree. It slows down NPC's for "x" seconds to the 50% of the NPC-speed max available in the CK.

 

We do not have this Mysticism mod, so we're guessing how that spell was built, and wondering if, like paralysis, it can be converted to a Weapon Enchantment. We have had no success converting the existing VoicePower Slow Time MGEF to an enchantment.

 

Apocalypse Magic has an impressive Scroll of Gravisphere, rare but fun to use in-game, based on modifications to Telekinesis, making us wonder if a scroll spell could be modified into a weapon enchantment? The author build custom-scripts, of course, and that may be the direction we're headed, without the "chops."

 

Anyway, thanks, if you elect to reply!

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Depending upon the conditions and keywords you used in your recipe, you may need to increase your level, gain a specific perk or use a specific workstation. I cannot be more specific than that for, as of right now, only you know what conditions and keywords were used.

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All I can add to this is that it definitely works because I crafted some.

 

One issue you may have if you've set up keywords specific to Dawnguard on your arrow crafting, is that they can only be crafted at the forge in the Dawnguard castle. You need to add a keyword to the forge, too, or else it will not show up.

 

On my custom forges for player homes, I add keywords to allow Skyforge items and Dawnguard items to be crafted.

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