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Weapon Jittering in Custom Reload Animation?!


Pyskiper

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Hi!

 

I'm currently creating a weapon mod for Fallout 4 along with custom animations.

I have already created most first person animations and everything works fine.

But now I'm encountering a problem in my reload animation.

 

In 3DS Max 2015 the animation looks fine. But when the animation plays in Fallout 4 the gun is shivering, or jittering.

It only occurs when the Right Hand has movement. But the gun is not linked to the right hand at that moment.

 

So in the reload animation the gun switches from right hand to left hand, and then the character holds the gun with the left hand and inserts bullets etc with the right hand.

Every other animation i have done: The gun is in the right hand and the left hand does stuff = no problem

 

I mostly followed The Rizzlers Tutorial on this if that helps

I can quickly say my setup for this animation

 

I'm using IK System.

Bip_RWeapon is not connected to anything only:

Bip_RWeapon is linked to a helper Node (i called it WeaponBone) which is linked to another helperNode (which is called MainController)

I use MainController to move the weapon around in the animation.

 

Bip_RArm_IKTarget is linked to the WeaponBone (the helpernode) the whole time. This is so the right hand follows the gun motions.

Then at frame 13 Bip_LArm_IKTarget is also linked to WeaponBone. Before it is linked to world. At frame 13 the gun goes over from right hand to left hand, before i didnt need a link from left hand to gun.

 

Now whenever the right hand has any movement the gun will jitter, shake uncontrollably. The bigger movement the right hand does the stronger the shaking. This only happens INGAME but in 3DS Max the Animation looks good without shaking.

So there seems to be a connection between right hand and weapon but i dont know what it is and it only comes into effect ingame.

 

I've seen a comment under Rizzlers video, where someone had the same problem, but there was no answer with a fix on that. I hope someone knows how to fix this, or at least how to tone the shaking down so it is not noticable if you see the animation.

 

I noticed that in Bethesdas own animation the weapon always stays in the right hand i think and all action is in the left hand. So maybe even they encountered the same problem.

But i have seen weapon Mods where the gun is moved to the left hand and action is done with the right hand with no jitter or at least so little shaking that it is not noticable in normal gameplay. So i know it is possible.

 

Maybe someone else has an idea!

Thank you

 

Cheers!

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