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Exporting custom animations


Capitto91

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Hi all!

 

I tryed my best to not disturb anyone with my problem but don't know how to solve it.

 

I made an animation from 0 with SAE rig as base. Just my first one, for testing purpose. It's a kick atack. I want to replace the actual forearms animation, for practicing.

 

- I have blender 3.2

- I installed Niftool pluguin (version 0.0.14, the last one)

 

I press the "play button", the one that says "run script". The screen freeze a little bit an teorically and what other people says to me, it should be the animation file "hkx" in the "convert" folder.

 

But no. Nothing there. The only files that creates are empty_new.kf and zBoneKey.txt, and they are in "Tool" folder. But nothing more. No hkx files.

 

Can someone help me with this?

 

 

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I came here just to let someone who maybe has the same problem:

 

It wasn't blend file.

 

Cause I was trying to retarget some animation from a mixamo file (a motion capture animation), after the retarget you have to bake the animation (pose mode- pose- animation- bake animation).

 

Without that, the run script doesn't work.

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