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Exporting custom animations

animation export

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#1
Capitto91

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Hi all!

 

I tryed my best to not disturb anyone with my problem but don't know how to solve it.

 

I made an animation from 0 with SAE rig as base. Just my first one, for testing purpose. It's a kick atack. I want to replace the actual forearms animation, for practicing. 

 

- I have blender 3.2

- I installed Niftool pluguin (version 0.0.14, the last one)

 

I press the "play button", the one that says "run script". The screen freeze a little bit an teorically and what other people says to me, it should be the animation file "hkx" in the "convert" folder.

 

But no. Nothing there. The only files that creates are empty_new.kf and zBoneKey.txt, and they are in "Tool" folder. But nothing more. No hkx files. 

 

Can someone help me with this?

 

 

 



#2
maxarturo

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Since it's your first attempt and you are using Blender, I would suggest reading this PDF or watch a youtube video, I do remember coming across a detailed one some time ago, so that you can back track your steps.


#3
Capitto91

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Thank your for the link. Didn't know abaout it. 

 

I'll try to prove some thinks that ara explained and come back!



#4
Capitto91

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Thanks to your link i found that:

 

https://www.nexusmod...?tab=posts&BH=0

 

With that pack and .blend file my run script works fine now! Don't know why but it works!.

 

Thank you very much



#5
Capitto91

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I came here just to let someone who maybe has the same problem:

 

It wasn't blend file.

 

Cause I was trying to retarget some animation from a mixamo file (a motion capture animation), after the retarget you have to bake the animation (pose mode- pose- animation- bake animation).

 

Without that, the run script doesn't work. 







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