You can disable the name sanitizing in nifskope. In File menu , uncheck "Auto Sanitize before Saving".
This feature also tends to break other stuff like animations when it's enabled, so I've disabled it long time ago. No regrets.
It's also still possible to manually sanitize, even if the auto feature is disabled.
Upload your SCOL NIF (a broken one) somewhere, I will take a look.
Here are a few that just passing through nifskope and saved cause the issue and crash outfit studio if i try to import (the scols from CK open fine in outfit studio if NOT saved via nifskope ).
These are the 3 that i made into a small mod just now so that i could include the textures and materials (they also have recipes that work fine in game but cause the texture glitch in CK when generating PrecombinedVisibility..
Also just noticed that outfit studio doesnt like any SCOLS created in the CK by me (even from other older mods that i tried......These are scols that were never touched by nifskope)
Files that were put through nifskope that are single object nifs like the light house that was re-textured in nifskope work fine in outfit studio....
So question is what is it about the scols that causes the crash...Is it the naming of the objects ? Because remember that nifskope tries to sanitize scols with a naming issue (scols that came directly from the CK )
To solve my previs issue and move along with the mod...I had to retexture every single piece in nifskope separately for each texture version i needed and simply built the houses again from scratch that work fine with previs... Hence all textures and materials i used have zero issues. So the problem is solely in Nifskope and what it does when saving (sanitized or not)...
The problem that i want to use the same scols and make variations in textures which means that i have to make copies of all the parts and retexture them all for each variation (imagine scols that have 20-30 parts each have to be copied and edited 3-4 times each )
Edited by greekrage, 22 August 2022 - 08:39 AM.