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How to add the weight slider support


Serindas

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I've made a new armor with 3ds Max, both the 0 and the 1 meshes, then i've added it in game, but during the test, when i've tryed to wear it, is like the mesh is exploded (i don't know a better way describe what happend). This problem happen only with the intermediate values between 0 and 1 of the body slider.

Searching on internet, i've tryed the suggestion of Nightasy tutorials, but don't work.

If i try welding all the vertex of the mesh, the 3ds Max crash during the nif exportation, if i try inserting a Smoth modifier between the Editable Mesh and the Skin modifier, the armor still explode...

:wallbash:

The program i use is 3ds Max 2011.


Any help is very welcome.

Edited by Serindas
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