Serindas Posted November 1, 2013 Share Posted November 1, 2013 (edited) I've made a new armor with 3ds Max, both the 0 and the 1 meshes, then i've added it in game, but during the test, when i've tryed to wear it, is like the mesh is exploded (i don't know a better way describe what happend). This problem happen only with the intermediate values between 0 and 1 of the body slider. Searching on internet, i've tryed the suggestion of Nightasy tutorials, but don't work. If i try welding all the vertex of the mesh, the 3ds Max crash during the nif exportation, if i try inserting a Smoth modifier between the Editable Mesh and the Skin modifier, the armor still explode... :wallbash: The program i use is 3ds Max 2011. Any help is very welcome. Edited November 1, 2013 by Serindas Link to comment Share on other sites More sharing options...
Cyrowsious Posted November 4, 2013 Share Posted November 4, 2013 Try this morpher toolhttp://www.youtube.com/watch?v=w6481ZYCzkI#t=26 www.joepikop.com/SoMuchMorpher.zip Not sure what version of Max it needs but it might be worth looking into. I ran into this issue with my armor, which I never resolved. I hope you have better luck. Link to comment Share on other sites More sharing options...
Recommended Posts