Please guys, help me out here
I've been trying to mod the user interface for Dragon Age Origins and I thought everything was OK, but the game won't function normally if I put the "guiexport.erf" file in the override folder, even if it's the original unedited guiexport file.
If I copy the main "guiexport.erf" file from the game installation folder, without editing the file, just by simply copying it and pasting it in the override folder, under ".../Documents/BioWare/Dragon Age/packages/core/override/" it will cause the game to load textures in a malfunctioning state, like shown in the images below:
Maybe it has something to do with the .gfx files messing with the RGBA textures, or some .exe or .xml file that may call for a function or script with different textures, when .erf files are in the override folder, I don't know...
This problem happens when I start a new game in the Awakening campaign (the screen becomes green after the .gfx effect loads) or when I start a new game in the Origins campaign when the character generation screen shows up.
The .dds images I edited worked normally, even a .gfx file I edited (through a .swf editor), removed its morphs and recompiled, worked well, but when the game loads with a guiexport file in override then it's a mess.
Does anyone know how to fix it, or maybe already have a working or fixed "guiexport.erf" file to share, please?