Jump to content

Photo

Help with guiexport.erf in override, please :(

user interface ui interface guiexport guiexport.erf dao ui dao interface dao gui guiexport fix

  • Please log in to reply
1 reply to this topic

#1
marckinhos

marckinhos

    Journeyman

  • Members
  • Pip
  • 20 posts

Please guys, help me out here :(

 

I've been trying to mod the user interface for Dragon Age Origins and I thought everything was OK, but the game won't function normally if I put the "guiexport.erf" file in the override folder, even if it's the original unedited guiexport file.

 

If I copy the main "guiexport.erf" file from the game installation folder, without editing the file, just by simply copying it and pasting it in the override folder, under ".../Documents/BioWare/Dragon Age/packages/core/override/" it will cause the game to load textures in a malfunctioning state, like shown in the images below:

 

OLsMV0q.jpg

 

Maybe it has something to do with the .gfx files messing with the RGBA textures, or some .exe or .xml file that may call for a function or script with different textures, when .erf files are in the override folder, I don't know...

 

This problem happens when I start a new game in the Awakening campaign (the screen becomes green after the .gfx effect loads) or when I start a new game in the Origins campaign when the character generation screen shows up.

 

The .dds images I edited worked normally, even a .gfx file I edited (through a .swf editor), removed its morphs and recompiled, worked well, but when the game loads with a guiexport file in override then it's a mess.

 

Does anyone know how to fix it, or maybe already have a working or fixed "guiexport.erf" file to share, please?

 

 

 

 

 



#2
marckinhos

marckinhos

    Journeyman

  • Members
  • Pip
  • 20 posts

So, I came to realize that you can copy the loose files .dds, .gfx, etc, in the override folder and it will work. No need to recompile everything in a .erf file.

 

The file related to the green effects problem in the char generation menu seems to be "atl_chargen_dxt5_00.dds", it's .gfx or other files related to this one.

 

When you extract the original "guiexport.erf" file, you can see that "atl_chargen_dxt5_00.dds" already has the green rectangle/box and even if you remove this green box, the .erf will still load it.

s1YRWje.png

Image: atl_chargen_dxt5_00.dss

 

I couldn't find a way to make this "atl_chargen_dxt5_00.dds" file work, but the other .dds and .gfx are OK.

 

Anyway, I hope this can help someone identify and fix this problem.







Also tagged with one or more of these keywords: user interface, ui, interface, guiexport, guiexport.erf, dao ui, dao interface, dao gui, guiexport fix

IPB skins by Skinbox
Page loaded in: 0.832 seconds