Jump to content

Photo

what sets the point of interaction with a large placeable object

creation kit

  • Please log in to reply
4 replies to this topic

#1
greekrage

greekrage

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 4,319 posts

Ive never made objects this big before that will be available in the workshop (ive made a few but not this big )

we are talking big prefab houses (one is 5 x 6 )...

So when i try to place it im inside the object ...hence cant place it...

Does the fact that i put the pivot dummy outside of the object  make that difference ?(did it so one can have a better view of it while placing)...

Im sure i will figure it out at some point but would not really enjoy fragmenting scols  and moving the dummy and having to remake the scol each time...

 

So what actually determines where the point of interaction is or distance from the object ?



#2
PJMail

PJMail

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,545 posts
I asked this 18months ago and no answer so I hope you figure it out. I did try all sorts of things (like pivot point etc), looked at all the game ini settings... Nada.
Fresh eyes on this is very welcome so good luck.

Edited by PJMail, 04 September 2022 - 11:18 am.


#3
Zorkaz

Zorkaz

    Resident poster

  • Premium Member
  • 4,860 posts

It's a snap point as far as I remember. Either P-WS-Origin or P-WS-Rotation



#4
DieFeM

DieFeM

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,033 posts

I think it has to do with the transform used in the object's record (static, activator, furniture... whatever it is).

The transform is used to configure the preview in the workshop menu, but I think it maybe also affects to the the spawn position of actual object and how much zoom you can use on it.

workshop_ShackPrefabComplete02 is the transform of the biggest object in the vanilla menu (the big shack prefab), I'd recommend using it on your base object and check if it makes any difference.



#5
greekrage

greekrage

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 4,319 posts

So far...

tried moving the pivot dummy back to the center....no change...

Moved the whole transform on the  surface in nifskope....no change

Added snap points  with origin at center and outwards towards the edge of the building ---no change.

 

Im  guessing the interaction point is anchored to the transform origin node point at the center..

 

My workaround was to add snap points to the stairs of the building   and in workshop mode i simply lay down a floor piece and walk with the building till it snaps to it..  which works.

 

Is it possible that there is a max interaction  distance from the center of the object ?

 

@Zorkaz  moving the origin snap  point didnt make a difference

 

Below is a pic with the snap points i added and the moved origin for testing...

No matter what i do the interaction distance from the center remains the same

Looking at the nif in the ck preview there are no other visible nodes or markers ...

 

G5FIWC.jpg







Also tagged with one or more of these keywords: creation kit

IPB skins by Skinbox
Page loaded in: 0.898 seconds