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Supreme Perks - Yet Another Perk overhaul mod


G4M3W1NN3R

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Hi all, so i'm finally back in fallout 4 after a 2 year break, and am currently working on a perk overhaul mod (in the planning stage), hence the title, it will be called supreme perks (assuming this name has not been taken). i'm calling it Supreme, because this will be a different take on the perks and they will now be very powerful and Unique, But also Balanced with its intention. however, it is not designed to be cheat mod, (but may look like it, as the perks will be far more potent then vanilla, and the majority of them offer many buffs as opposed to vanilla's typical single buff)

 

a big part of the balance and focus, is the perks will require relatively high levels for each rank except base, and this is done on a 10 level basis, with the highest rank perk capping at level 100 (almost every perk will cap out at 100, thus meaning 10 ranks for each perk, so even at level 100 you still unlock more power)

 

the mod should truly give the sense of feeling more powerful as you level all the way to level 100. i will also be including an optional edit to the xp gains, so that it will take much longer to level up and thus make the perk mod even more balanced and beneficial and hopefully enjoyable. a lot of thought is going into this, i have already spent about 20 hours now just planning the the perks, it will cover and edit every single perk, with the exception of maybe 1 or 2 perks that i cant think of as a better change.

 

now, the reason and whole point for this topic, is to see if their will be interest in this, especially given the fact that their is already a fair amount of perk overhaul mods out their, and thus the idea of yet another 1 would be likely less interesting (which is also the reason for the second part of the topic title xD )

 

all of my perks will Offer multiple benefits (even the simple perks such as Gun Nut and Armorer, so instead of just simply unlocking Gun mods and Armor Mods Respectively, gun nut perk now also decreases the weight for guns, and armorer now increases the armor rating for armor addons, such as combat armor, as examples) thus giving the sense that your character is being truly optimal with their Unlocked potential, so ye a lot of goodies is packed into each perk, as opposed to vanilla that have very mundane benefits offered (quite a few of the new perks will have unique requirements), and quite a few will also be renamed, (actual perk name, not its ck entry, as to be compatible with any mod that would use perks) to reflect the direction of the new perk change.

 

Heres an example for 1 of the new perk changes:

 

*Iron Fist* Example:

 

 

Iron Fist Rank 1: Increases Unarmed and Power Fist damage by 25%, and Unarmed Power Attacks have a 10% Chance of Knocking the Target to the Ground

Iron Fist Rank 2 (Req. Level: 10): Further Increases Unarmed and Power Fist damage by 50%, and Unarmed Power Attacks now have a 15% Chance of Knocking the Target to the Ground
Iron Fist Rank 3 (Req. Level: 20): Further Increases Unarmed and Power Fist damage by 75%, and Unarmed Power Attacks now have a 20% Chance of Knocking the Target to the Ground
Iron Fist Rank 4 (Req. Level: 30): Further Increases Unarmed and Power Fist damage by 100%, and Unarmed Power Attacks now have a 25% Chance of Knocking the Target to the Ground
Iron Fist Rank 5 (Req. Level: 50): Further Increases Unarmed and Power Fist damage by 125%, and Unarmed Power Attacks now have a 30% Chance of Knocking the Target to the Ground
Iron Fist Rank 6 (Req. Level: 60): Unarmed Power Attacks now have a 35% Chance of Knocking the Target to the Ground, and a 30% Chance to Disarm the Target
Iron Fist Rank 7 (Req. Level: 70): Unarmed Power Attacks now have a 40% Chance of Knocking the Target to the Ground, and a 40% Chance to Disarm the Target
Iron Fist Rank 8 (Req. Level: 80): Unarmed Power Attacks now have a 45% Chance of Knocking the Target to the Ground, and a 50% Chance to Disarm the Target
Iron Fist Rank 9 (Req. Level: 90): Unarmed Power Attacks now have a 50% Chance of Knocking the Target to the Ground, and a 60% Chance to Disarm the Target
Iron Fist Rank 10 (Req. Level: 100): Unarmed Power Attacks now have a 60% Chance of Knocking the Target to the Ground, and a 70% Chance to Disarm the Target

so yea, as you can see iron fist, now much stronger, has a much higher level requirement, and it keeps offering more powerful ranks, even at level 100. now also note, that each new rank is 10 levels apart, and that is the main idea behind it, to give the player increasing levels of power at the right levels that makes sense, so their always viable throughout their journey, and truly get really powerful at the higher end of the levels again where it makes sense, and to also make a lot more play styles viable ie unarmed combat, and to even include new ones, such as a pacifist playstyle where you can not only now pacify most enemies, but you can also make them your companions, and likewise on the other hand you could create your own armies.

 

and here is another example, to show the uniqueness of the mod idea vs vanilla. (female version of the perk will be equivalent, replacing female condition with male, naturally. both perks will also be renamed to: King of Diamonds, and Queen of Hearts Respectively)

 

*Lady Killer/Black Widow* Example

 

 

Lady Killer Rank 1: You Do 10% More Damage To Females, and they Are 10% Easier to Persuade, also When travelling with a Female Companion, Health, Action Points and Damage Resistance is Increased by +10 Points for both you and the Companion

Lady Killer Rank 2 (Req. Level: 10): You Do 20% More Damage To Females, and they Are 20% Easier to Persuade, also When travelling with a Female Companion, Health, Action Points and Damage Resistance is Increased by +20 Points for both you and the Companion
Lady Killer Rank 3 (Req. Level: 20): You Do 30% More Damage To Females, and they Are 30% Easier to Persuade, also When travelling with a Female Companion, Health, Action Points and Damage Resistance is Increased by +30 Points for both you and the Companion
Lady Killer Rank 4 (Req. Level: 30): You Do 40% More Damage To Females, and they Are 40% Easier to Persuade, also When travelling with a Female Companion, Health, Action Points and Damage Resistance is Increased by +40 Points for both you and the Companion
Lady Killer Rank 5 (Req. Level: 50): You Do 50% More Damage To Females, and they Are 50% Easier to Persuade, also When travelling with a Female Companion, Health, Action Points and Damage Resistance is Increased by +50 Points for both you and the Companion
Lady Killer Rank 6 (Req. Level: 60): You Do 60% More Damage To Females, and they Are 60% Easier to Persuade, also When travelling with a Female Companion, Health, Action Points and Damage Resistance is Increased by +60 Points for both you and the Companion
Lady Killer Rank 7 (Req. Level: 70): You Do 70% More Damage To Females, and they Are 70% Easier to Persuade, also When travelling with a Female Companion, Health, Action Points and Damage Resistance is Increased by +70 Points for both you and the Companion
Lady Killer Rank 8 (Req. Level: 80): You Do 80% More Damage To Females, and they Are 80% Easier to Persuade, also When travelling with a Female Companion, Health, Action Points and Damage Resistance is Increased by +80 Points for both you and the Companion
Lady Killer Rank 9 (Req. Level: 90): You Do 90% More Damage To Females, and they Are 90% Easier to Persuade, also When travelling with a Female Companion, Health, Action Points and Damage Resistance is Increased by +90 Points for both you and the Companion
Lady Killer Rank 10 (Req. Level: 100): You Do 100% More Damage To Females, and they Are 100% Easier to Persuade, also When travelling with a Female Companion, Health, Action Points and Damage Resistance is Increased by +100 Points for both you and the Companion

 

so yea, with that said, i am interested to see if their is interest in this mod.

Edited by G4M3W1NN3R
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  • 2 weeks later...

*update* 14th September 2022

 

a Few More Examples of the uniqueness this mod will offer

 

A few more Perk Examples

 

 

Lady Killer Rank 1: You Do 10% More Damage To Women, and they Are 10% Easier to Persuade, Also increases the Tuxedo Armor Rating by +10 Points. and Increases Health, AP and Damage Resistance by +10 Points for both you and your Companion, When Adventuring with Them.

Lady Killer Rank 2 (Req. Level: 10): You now Do 20% More Damage To Women, and they Are now 20% Easier to Persuade, Also increases the Tuxedo Armor Rating by +20 Points. and Increases Health, AP and Damage Resistance by a further +20 Points for both you and your Companion, When Adventuring with Them.
Lady Killer Rank 3 (Req. Level: 20): You now Do 30% More Damage To Women, and they Are now 30% Easier to Persuade, Also increases the Tuxedo Armor Rating by +30 Points. and Increases Health, AP and Damage Resistance by a further +30 Points for both you and your Companion, When Adventuring with Them.
Lady Killer Rank 4 (Req. Level: 30): You now Do 40% More Damage To Women, and they Are now 40% Easier to Persuade, Also increases the Tuxedo Armor Rating by +40 Points. and Increases Health, AP and Damage Resistance by a further +40 Points for both you and your Companion, When Adventuring with Them.
Lady Killer Rank 5 (Req. Level: 50): You now Do 50% More Damage To Women, and they Are now 50% Easier to Persuade, Also increases the Tuxedo Armor Rating by +50 Points. and Increases Health, AP and Damage Resistance by a further +50 Points for both you and your Companion, When Adventuring with Them.
Lady Killer Rank 6 (Req. Level: 60): You now Do 60% More Damage To Women, and they Are now 60% Easier to Persuade, Also increases the Tuxedo Armor Rating by +60 Points. and Increases Health, AP and Damage Resistance by a further +60 Points for both you and your Companion, When Adventuring with Them.
Lady Killer Rank 7 (Req. Level: 70): You now Do 70% More Damage To Women, and they Are now 70% Easier to Persuade, Also increases the Tuxedo Armor Rating by +70 Points. and Increases Health, AP and Damage Resistance by a further +70 Points for both you and your Companion, When Adventuring with Them.
Lady Killer Rank 8 (Req. Level: 80): You now Do 80% More Damage To Women, and they Are now 80% Easier to Persuade, Also increases the Tuxedo Armor Rating by +80 Points. and Increases Health, AP and Damage Resistance by a further +80 Points for both you and your Companion, When Adventuring with Them.
Lady Killer Rank 9 (Req. Level: 90): You now Do 90% More Damage To Women, and they Are now 90% Easier to Persuade, Also increases the Tuxedo Armor Rating by +90 Points. and Increases Health, AP and Damage Resistance by a further +90 Points for both you and your Companion, When Adventuring with Them.
Lady Killer Rank 10 (Req. Level: 100): You now Do 100% More Damage To Women, and they Are now 100% Easier to Persuade, Also increases the Tuxedo Armor Rating by +100 Points. and Increases Health, AP and Damage Resistance by a further +100 Points for both you and your Companion, When Adventuring with Them.
Black Widow
Black Widow Rank 1: You Do 10% More Damage To Men, and they Are 10% Easier to Persuade, Also increases the Feathered Dress Armor Rating by +10 Points. and Increases Health, AP and Damage Resistance by +10 Points for both you and your Companion, When Adventuring with Them.
Black Widow Rank 2 (Req. Level: 10): You now Do 20% More Damage To Men, and they Are now 20% Easier to Persuade, Also further increases the Feathered Dress Armor Rating by +20 Points. and Increases Health, AP and Damage Resistance by a further +20 Points for both you and your Companion, When Adventuring with Them.
Black Widow Rank 3 (Req. Level: 20): You now Do 30% More Damage To Men, and they Are now 30% Easier to Persuade, Also further increases the Feathered Dress Armor Rating by +30 Points. and Increases Health, AP and Damage Resistance by a further +30 Points for both you and your Companion, When Adventuring with Them.
Black Widow Rank 4 (Req. Level: 30): You now Do 40% More Damage To Men, and they Are now 40% Easier to Persuade, Also further increases the Feathered Dress Armor Rating by +40 Points. and Increases Health, AP and Damage Resistance by a further +40 Points for both you and your Companion, When Adventuring with Them.
Black Widow Rank 5 (Req. Level: 50): You now Do 50% More Damage To Men, and they Are now 50% Easier to Persuade, Also further increases the Feathered Dress Armor Rating by +50 Points. and Increases Health, AP and Damage Resistance by a further +50 Points for both you and your Companion, When Adventuring with Them.
Black Widow Rank 6 (Req. Level: 60): You now Do 60% More Damage To Men, and they Are now 60% Easier to Persuade, Also further increases the Feathered Dress Armor Rating by +60 Points. and Increases Health, AP and Damage Resistance by a further +60 Points for both you and your Companion, When Adventuring with Them.
Black Widow Rank 7 (Req. Level: 70): You now Do 70% More Damage To Men, and they Are now 70% Easier to Persuade, Also further increases the Feathered Dress Armor Rating by +70 Points. and Increases Health, AP and Damage Resistance by a further +70 Points for both you and your Companion, When Adventuring with Them.
Black Widow Rank 8 (Req. Level: 80): You now Do 80% More Damage To Men, and they Are now 80% Easier to Persuade, Also further increases the Feathered Dress Armor Rating by +80 Points. and Increases Health, AP and Damage Resistance by a further +80 Points for both you and your Companion, When Adventuring with Them.
Black Widow Rank 9 (Req. Level: 90): You now Do 90% More Damage To Men, and they Are now 90% Easier to Persuade, Also further increases the Feathered Dress Armor Rating by +90 Points. and Increases Health, AP and Damage Resistance by a further +90 Points for both you and your Companion, When Adventuring with Them.
Black Widow Rank 10 (Req. Level: 100): You now Do 100% More Damage To Men, and they Are now 100% Easier to Persuade, Also further increases the Feathered Dress Armor Rating by +100 Points. and Increases Health, AP and Damage Resistance by a further +100 Points for both you and your Companion, When Adventuring with Them.
Attack Dog
Attack Dog Rank 1: Increases Health, Damage, Carrying Capacity, and Damage Resistance for Dogmeat by +10 Points, Also Dogmeat now has a 10% Chance to Cripple the Limbs of enemies and Cause them to Bleed for 10 Damage, and Enemies Crippled By Dogmeat now take 10% More Damage from You.
Attack Dog Rank 2 (Req. Level: 10): Further Increases Health, Damage, Carrying Capacity, and Damage Resistance for Dogmeat by +20 Points, Also Dogmeat now has a 20% Chance to Cripple the Limbs of enemies and Cause them to Bleed for 15 Damage, and Enemies Crippled By Dogmeat now take 20% More Damage from You.
Attack Dog Rank 3 (Req. Level: 20): Further Increases Health, Damage, Carrying Capacity, and Damage Resistance for Dogmeat by +30 Points, Also Dogmeat now has a 30% Chance to Cripple the Limbs of enemies and Cause them to Bleed for 20 Damage, and Enemies Crippled By Dogmeat now take 30% More Damage from You.
Attack Dog Rank 4 (Req. Level: 30): Further Increases Health, Damage, Carrying Capacity, and Damage Resistance for Dogmeat by +40 Points, Also Dogmeat now has a 40% Chance to Cripple the Limbs of enemies and Cause them to Bleed for 25 Damage, and Enemies Crippled By Dogmeat now take 40% More Damage from You.
Attack Dog Rank 5 (Req. Level: 50): Further Increases Health, Damage, Carrying Capacity, and Damage Resistance for Dogmeat by +50 Points, Also Dogmeat now has a 50% Chance to Cripple the Limbs of enemies and Cause them to Bleed for 30 Damage, and Enemies Crippled By Dogmeat now take 50% More Damage from You.
Attack Dog Rank 6 (Req. Level: 60): Further Increases Health, Damage, Carrying Capacity, and Damage Resistance for Dogmeat by +60 Points, Also Dogmeat now has a 60% Chance to Cripple the Limbs of enemies and Cause them to Bleed for 35 Damage, and Enemies Crippled By Dogmeat now take 60% More Damage from You.
Attack Dog Rank 7 (Req. Level: 70): Further Increases Health, Damage, Carrying Capacity, and Damage Resistance for Dogmeat by +70 Points, Also Dogmeat now has a 70% Chance to Cripple the Limbs of enemies and Cause them to Bleed for 40 Damage, and Enemies Crippled By Dogmeat now take 70% More Damage from You.
Attack Dog Rank 8 (Req. Level: 80): Further Increases Health, Damage, Carrying Capacity, and Damage Resistance for Dogmeat by +80 Points, Also Dogmeat now has a 80% Chance to Cripple the Limbs of enemies and Cause them to Bleed for 45 Damage, and Enemies Crippled By Dogmeat now take 80% More Damage from You.
Attack Dog Rank 9 (Req. Level: 90): Further Increases Health, Damage, Carrying Capacity, and Damage Resistance for Dogmeat by +90 Points, Also Dogmeat now has a 90% Chance to Cripple the Limbs of enemies and Cause them to Bleed for 50 Damage, and Enemies Crippled By Dogmeat now take 90% More Damage from You.
Attack Dog Rank 10 (Req. Level: 100): Further Increases Health, Damage, Carrying Capacity, and Damage Resistance for Dogmeat by +100 Points, Also Dogmeat now has a 100% Chance to Cripple the Limbs of enemies and Cause them to Bleed for 60 Damage, and Enemies Crippled By Dogmeat now take 100% More Damage from You.
Animal Friend
Animal Friend Rank 1: With your Gun aim at any Animal below your level and gain a 40% chance to Pacify it, Also Increases Pack Armor Rating by +10 Points.
Animal Friend Rank 2 (Req. Level: 10): With your Gun aim at any Animal below your level and now gain a 45% chance to Pacify it, When you Pacify an Animal, you can incite it to Attack, Also further Increases Pack Armor Rating by +20 Points.
Animal Friend Rank 3 (Req. Level: 20): With your Gun aim at any Animal below your level and now gain a 50% chance to Pacify it, When you Pacify an Animal, you can Give it Commands, Also further Increases Pack Armor Rating by +30 Points.
Animal Friend Rank 4 (Req. Level: 30): With your Gun aim at any Animal below your level and now gain a 55% chance to Pacify it, Also further Increases Pack Armor Rating by +40 Points.
Animal Friend Rank 5 (Req. Level: 50): With your Gun aim at any Animal below your level and now gain a 60% chance to Pacify it, Also further Increases Pack Armor Rating by +50 Points.
Animal Friend Rank 6 (Req. Level: 60): With your Gun aim at any Animal below your level and now gain a 65% chance to Pacify it, Also further Increases Pack Armor Rating by +60 Points.
Animal Friend Rank 7 (Req. Level: 70): With your Gun aim at any Animal below your level and now gain a 70% chance to Pacify it, Also further Increases Pack Armor Rating by +70 Points.
Animal Friend Rank 8 (Req. Level: 80): With your Gun aim at any Animal below your level and now gain a 80% chance to Pacify it, Also further Increases Pack Armor Rating by +80 Points.
Animal Friend Rank 9 (Req. Level: 90): With your Gun aim at any Animal below your level and now gain a 90% chance to Pacify it, Also further Increases Pack Armor Rating by +90 Points.
Animal Friend Rank 10 (Req. Level: 100): With your Gun aim at any Animal below your level and now gain a Guranteed chance to Pacify it, Also further Increases Pack Armor Rating by +100 Points.
Party Boy/ Party Girl
Party Girl/ Party Boy Rank 1: Whilst under the Influence of Alchohol, you do 10% More Damage with Unarmed and Melee Weapons, and take 5% Less Damage from all Sources, you are also 10% Less Accurate with Guns, and The Effects of Alchohol is Increased by 20%.
Party Girl/ Party Boy Rank 2 (Req. Level: 10): Whilst under the Influence of Alchohol, you now do 20% More Damage with Unarmed and Melee Weapons, and now take 10% Less Damage from all Sources, you are also now 20% Less Accurate with Guns, and The Effects of Alchohol is further Increased by 40%.
Party Girl/ Party Boy Rank 3 (Req. Level: 20): Whilst under the Influence of Alchohol, you now do 30% More Damage with Unarmed and Melee Weapons, and now take 15% Less Damage from all Sources, you are also now 30% Less Accurate with Guns, and The Effects of Alchohol is further Increased by 60%.
Party Girl/ Party Boy Rank 4 (Req. Level: 30): Whilst under the Influence of Alchohol, you now do 40% More Damage with Unarmed and Melee Weapons, and now take 20% Less Damage from all Sources, you are also now 40% Less Accurate with Guns, and The Effects of Alchohol is further Increased by 80%.
Party Girl/ Party Boy Rank 5 (Req. Level: 50): Whilst under the Influence of Alchohol, you now do 50% More Damage with Unarmed and Melee Weapons, and now take 25% Less Damage from all Sources, you are also now 50% Less Accurate with Guns, and The Effects of Alchohol is further Increased by 100%.
Party Girl/ Party Boy Rank 6 (Req. Level: 60): Whilst under the Influence of Alchohol, you now do 60% More Damage with Unarmed and Melee Weapons, and now take 30% Less Damage from all Sources, you are also now 60% Less Accurate with Guns, and The Effects of Alchohol is further Increased by 120%.
Party Girl/ Party Boy Rank 7 (Req. Level: 70): Whilst under the Influence of Alchohol, you now do 70% More Damage with Unarmed and Melee Weapons, and now take 35% Less Damage from all Sources, you are also now 70% Less Accurate with Guns, and The Effects of Alchohol is further Increased by 140%.
Party Girl/ Party Boy Rank 8 (Req. Level: 80): Whilst under the Influence of Alchohol, you now do 80% More Damage with Unarmed and Melee Weapons, and now take 40% Less Damage from all Sources, you are also now 80% Less Accurate with Guns, and The Effects of Alchohol is further Increased by 160%.
Party Girl/ Party Boy Rank 9 (Req. Level: 90): Whilst under the Influence of Alchohol, you now do 90% More Damage with Unarmed and Melee Weapons, and now take 45% Less Damage from all Sources, you are also now 90% Less Accurate with Guns, and The Effects of Alchohol is further Increased by 180%.
Party Girl/ Party Boy Rank 10 (Req. Level: 100): Whilst under the Influence of Alchohol, you now do 100% More Damage with Unarmed and Melee Weapons, and now take 50% Less Damage from all Sources, you are also now 100% Less Accurate with Guns, and The Effects of Alchohol is further Increased by 200%.

lady killer renamed to: King of Diamonds
Blackwidow renamed to: Queen of Hearts
Attack Dog Renamed to: Supreme K9
Animal Friend Renamed to: Pack Alpha
Party girl/ Party Boy both renamed to: Dutch Courage
so ye, currently up to Part girl/ party boy, all perks before these are complete, so 4 perk trees are currently finished, just finishing the rest of charisma, then will move to next tree, taking me a fair amount of time, but will be worth it, the perks will be far superior to vanilla, unique, and will really beef up the player, as well as companions, and of course dogmeat, really wanna offer a reason to use the companions and dogmeat, and feel my mod willl really beef them up, so you can run around with hardened badasses with you being the ultimate badass :wink:
and the design of having each rank unlock 10 levels later, is the main focus of the mod, as its all about leveling progression. so at level 2 for example you have access to base rank, which is already nice at that level and makes sense at that level, then next rank unlocks at level 10, by this point your character would of had decent experience and thus ready to level up to the next stage of power, and so on.
as mentioned before, this mod will be completely designed for the player to start at level 1, so the progression of their power feels natural, optionals will be offered to town down the effects of these perks, as their will no doubt be those that may feel this mod could be overpowered, and optionals will be offered for the lady killer and black widow.
Edited by G4M3W1NN3R
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