Dominoes666 Posted November 4, 2013 Share Posted November 4, 2013 (edited) Having some texturing issues, the UV map seems fine, the mesh is fine, and yet when i apply the textures in nifskope i can see through them from certain angles, unfortunately this also happens in-game too. Could anyone take the time to have a look at this for me? .nif and .dds files here: https://www.dropbox.com/s/shwxw4ls9g2nh0p/data.7z Just load the textures onto it and spin it around a bit, you'll see what i mean. Edited November 4, 2013 by Dominoes666 Link to comment Share on other sites More sharing options...
Matth85 Posted November 4, 2013 Share Posted November 4, 2013 Flip the normals. Currently it is inside out. If you use Max, simply add a Normals modifier.For any other software, I do not know. But the normals is flipped. Link to comment Share on other sites More sharing options...
Dominoes666 Posted November 4, 2013 Author Share Posted November 4, 2013 (edited) Ahaa thanks i'll give that a try. Edit: Worked like a charm, i imagine they got flipped the wrong way during the importing and exporting process, thanks again. Edited November 4, 2013 by Dominoes666 Link to comment Share on other sites More sharing options...
Matth85 Posted November 4, 2013 Share Posted November 4, 2013 Glad I could help :)Best of luck! Link to comment Share on other sites More sharing options...
Dominoes666 Posted November 4, 2013 Author Share Posted November 4, 2013 Okay now that's solved i have one final problem (I hope its final) when in offhand the weapon is upside down, what's with that? Link to comment Share on other sites More sharing options...
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