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Carry Weight bug


tropicana jones

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Greetings, my first time posting here, so if this is in the wrong section I apologize.

 

Recently I was playing around with the mods: MultiSack, Cannabis Skyrim, and Your Market Stall

 

I was using MS and YMS without any issues, then when I installed CS, something changed. I had some form of invisible weight now on my character. I have tried many things to get rid of the weight, from removing the mods, cleaning the save, race change, removing all of my items and have poured through the commands section and google looking for help.

 

Below is a screenshot of my completely empty inventory, but I have 265/300 carry weight. I have 0 items, even checking the console.

 

http://i.imgur.com/Xgn8tuo.png?1

 

I do not know what to do, or if there is anything I really can do to fix the number of 265. There does not appear to be a command that modifies that part of the carry weight, only the maximum. I tried going to the steed stone, setting my weight to 0, negative, saving, zoning, but it remained regardless of anything I had tried. I don't want to set a ridiculously high carry weight, as that would break the immersion for myself. I COULD add an additional 265lbs to my carry weight to offset what I have, but I wanted to avoid that because it just doesn't look right, as in, that 265lbs of dead weight would still be there. And the other part of just changing the weight issue is, the weight changes.

 

Sometimes the weight will be like 128, 160, 230, it goes all over the place depending on how rude it wants to be. It honestly felt like sometimes there was an invisible bag left over from when I went from pre-CS to post-CS from the mod MultiSack. So if I would put more into the sack, save, next time I played there'd be more invisible weight, and vice versa. When I would pick up the sack, save and reload, the extra calculated weight from that sack disappeared. If I dropped the sack my weight would not go down (despite having a weight), and when I picked it back up, the weight was added on top of what I already had.

 

Any help regarding a possible fix would be greatly appreciated!

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One of those mods probably had a script that used

http://www.creationkit.com/ModActorValue_-_Actor

When the mod was removed, the modified value remained.

 

Console wise you can try using ModAV CarryWeight -265

 

Thanks, I tried this, it only alters the value of the maximum weight though. Nothing I have tried thus far has worked to negate the current encumbrance.

 

So for instance, this command does this:

 

Carry Weight: 265 / 35

 

Whatever is calculating my weight is seriously wonky. Something completely invisible appears to be attached to my character, and I don't know how to find it.

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Actually, thanks to your site link, I found the interesting value of InventoryWeight through some digging and was able to modify my carry weight to proper values.

 

THANK YOU SO MUCH!!!

 

Edit, figured I'd post it here, I saved, quit, loaded, weight was still gone so here's what I did:

 

1. Dropped all items into a container (anything should work)

2. Quest items shouldn't weigh anything, so no need to worry about depositing those

3. Open Console and enter ForceAV InventoryWeight 0

4. Pick up your belonging and go adventure once again!

Edited by tropicana jones
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I tried a mod once that reduced the rate of Health, Stamina and Magicka Regeneration to be much slower, like in Daggerfall, so you would need to rest to restore yourself. It did this by basically running console commands in a batch file and could not restore things to Vanilla.

 

That is a really poor way to make a mod and the author should have very large, bold letters in colour explaining how to revert the mod to Vanilla at the top of the Description page.

 

Or better yet, do it in a better way.

 

~.~

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  • 2 years later...

Actually, thanks to your site link, I found the interesting value of InventoryWeight through some digging and was able to modify my carry weight to proper values.

 

THANK YOU SO MUCH!!!

 

Edit, figured I'd post it here, I saved, quit, loaded, weight was still gone so here's what I did:

 

1. Dropped all items into a container (anything should work)

2. Quest items shouldn't weigh anything, so no need to worry about depositing those

3. Open Console and enter ForceAV InventoryWeight 0

4. Pick up your belonging and go adventure once again!

Actually, you need to left-click your character, once you have the console open. I had to experiment, and figure this out at random.

 

Sorry for the epic necro - this seems to be the only relevant discussion I could find online. This is the correct answer, though.

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  • 3 months later...

A. It's "player.forceAV".

B. Don't use it, use "player.modAV carryweight 5000".

That's what I use. Then, using "player.modAV carryweight -5000" will undo your modification, at any time you want.

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  • 1 month later...

 

Actually, thanks to your site link, I found the interesting value of InventoryWeight through some digging and was able to modify my carry weight to proper values.

 

THANK YOU SO MUCH!!!

 

Edit, figured I'd post it here, I saved, quit, loaded, weight was still gone so here's what I did:

 

1. Dropped all items into a container (anything should work)

2. Quest items shouldn't weigh anything, so no need to worry about depositing those

3. Open Console and enter ForceAV InventoryWeight 0

4. Pick up your belonging and go adventure once again!

Actually, you need to left-click your character, once you have the console open. I had to experiment, and figure this out at random.

 

Sorry for the epic necro - this seems to be the only relevant discussion I could find online. This is the correct answer, though.

 

I love you. Never change.

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