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Laicamir

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Only the player "always has magic". Most NPC's don't. It's not quite as rare as the ability to Shout, but every player has that ability as well, so you can't read "high-magic fantasy world" into the fact that every PC has magic. You're special that way, whether you want to be or not.

 

You do seem to start with some rather powerful spells. "Healing" is so powerful it makes you a "Restoration expert" the moment your hands are untied. Even priests can't heal as quickly and completely as you can -- the temples are full of wounded. Only some magic-using enemies seem to have a heal spell, making Healing seem even more rare than Shouting. But there's little ol' you, stitching yourself up in a miraculous display of extraordinarily rare talent before you've even seen your first merchant.

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Only the player "always has magic". Most NPC's don't. It's not quite as rare as the ability to Shout, but every player has that ability as well, so you can't read "high-magic fantasy world" into the fact that every PC has magic. You're special that way, whether you want to be or not.

They did this so newbies wouldn't just guzzle down all of their potions and find themselves stuck. But Bethesda, won't this hurt immersion? Well... uh... SCREW IT HERE'S A DRAGON.

 

Racial powers are weirder because they have been there since Morrowind and have never been explained. This goes especially for Imperials and their arcane ability to calm people and, in previous TES games, steal their stamina. Because that's how Imperials roll. It's based on historic reality; the reason why Roman legions could march fifty kilometres a day in armour is because they passed by villages on their way and sucked out their stamina.

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You have a point about silly "racial abilities". It's kind of hit-or-miss, though. Cats seeing in the dark is quite a bit more believable than stamina-transfusions. Imperials going to special schools where they learn to govern the world would be a little bit British-Empire-like, at least, so there'd be some historical precedent, except the British weren't learning things actually useful to governing. (Latin? Seriously?)

 

Your criticism of Bethesda giving players magic to "dumb down" the experience is off the mark. They gave every PC every potential ability because the entire point of the game is to allow the PC to become anyone he or she wishes without resorting to classes. This means, in practice, every PC has to be a wizard. Don't use your skills and they atrophy, but if you weren't one at all you couldn't have become one, which would violate the Skyrim gestalt.

Edited by RatcatcherOfKvatch
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