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Editing Pre-Existing Mods


Elizagrad

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Hello! I'm a major newbie when it comes to editing or creating mods. The only time I've tried it was to make custom companions and I ended up giving up on it because I'm technologically inept and couldn't find a guide simple enough. It's bad, I know.

 

I'm trying to edit KS Hairdos from Nexus because there's are just a ridiculous amount of hairs (like 900 for females!) and a whole lot that I think are redundant or just personally dislike.

 

So far, I've gotten into the Creation Kit and loaded up the Skyrim main file and the KS file. I went through, chose the ones I liked, deleted the ones I don't. I saved it, went back in, saw the saved changed when I reloaded then started a new game. But all the hairstyles are still there.

 

Please know I haven't been able to really understand what files such as .esp versus the meshes, so if you could explain those as if I'm in elementary school if they're important that would be the most helpful. I've looked at a lot of guides and wikis, but honestly, I still don't get it...

 

I'm gonna keep struggling along here to see if I can figure it out, but any help would be much appreciated!

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Hair mod like that will be tedious to trim down because most hairs use a hairline too, and many also use a scalp record

 

If using Racemenu, you can briefly see the name of the hair down to the right upon sliding over one, so you can just jot that down, and repeat for the ones you want to keep. Open in Xedit (or CK) and delete the ones you didnt write down, but make sure you dont delete scalp or line records unless sure they are not being used by something you are keeping

 

Again, you are dealing with of the more tedious mod types to do this type of thing with

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I'd honestly try something simpler to start with...

 

Hair mods cause all manner of mayhem, even the best. They can even cause black-face bugs.

 

As far as things still being there are concerned, you need to test on a clean save that hasn't seen your mod. If you don't, things like hair, faces, outfits and scripts that have already run are baked into your save.

 

I don't know if hair is the same as NPC outfits, but if it is, you can approach an NPC, open the console, use your mouse to select the NPC, then type 'disable', without the commas and enter. Now type 'enable' and 'enter' without exiting the console.

 

When you disable, the NPC will vanish. When you enable, they will reappear at the place they were heading to, so you may have to wander around to find them.

 

They may well have your new hair style.

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I've done this exact thing for KS Hairdos. It's much easier and quicker to do in SSEEdit. What I did was write down the handful of hairs I actually wanted based on the web page images. Open up xEdit, click on Head Part to display all the hairs, click on Name at the top right so they are displayed alphabetically and delete what you don't want. As previously mentioned, you don't want to delete a record that might be used for another hair. So, if in doubt based on how it's named, leave it there and see how things look in game. Super quick and easy.

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