When in reality anytime you add a mod that contains content in any folder, e.g. textures/meshes/sounds or any other folder you need to deactivate and reactivate archive invalidation invalidation to reset the archive flags for the new content. Most users do it through FOMM or ...
Thank you, thank you, thank you, thank you, thank you .
I hadn't the slightest Idea I needed to toggle it on and off /again/ after installing new texturemods, this may be the answer as to why I'm not seeing some things ingame but am seeing others ... you are a GentleMod and a Scholar.
*edit* Drat, I spoke too soon, still a few known working texture swaps in the right directories that just won't show. Thank you anyway though. any ideas, anyone? */edit*
*second edit* And I figured it out ... my first rule is now, even if you think you've read the instructions, read them again, then check a couple of similar mods in case you don't know anything that 'everyone knows'. It all works now */edit*