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No Imod in 3rd Person


Blinxys

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So Image space modifiers make sense in first person, but third person is sort of like having a chem influence the narrator/cameraman. And that doesn't really make sense.

 

In some conditions such as dark interiors, and with some stacked chems visibility can turn to near null. Unsure of all the implications game mechanic-wise but being able to "snap out of it" by shifting to third person would be helpful and practical for reasons stated, and more (screen grabs).

 

Granted there are likely a few that should remain, (gaseous vapor effect) so this would take a well-informed author to handle it.

 

The same may be true for screen overlays, (such as poison effects), but that is a lesser priority, and... one problem at a time!

 

Thank you for your time and consideration(s).

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