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INCREASED DRAW DISTANCE


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#11
yakuzadeso

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In response to post #116439633. #116439858, #116439923, #116440088, #116440443, #116440768, #116441623 are all replies on the same post.


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I've already uploaded the regulation.bin and its .csv files, it's the Max Draw Distance file. :D

Edited by yakuzadeso, 17 October 2022 - 12:05 pm.


#12
cumzilla242

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In response to post #116439633. #116439858, #116439923, #116440088, #116440443, #116440768, #116441623, #116442708 are all replies on the same post.


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Oh didn't notice, thanks a lot!

#13
Bruzur

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So, how would you compare your work here, to the "LOD Restored" .csv edits? 

The OP doesn't seem to have updated that recently, so I'm wondering if you're going to build off of that? 

Also, I'd imagine that your most recent edits are going to be the most taxing based on your findings, yeah?

#14
yakuzadeso

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In response to post #116454623. #116464968 is also a reply to the same post.


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Just from a quick look at that mod's .csv files, it looks like it was built using a really old version of Yapped with outdated definitions and values. Lots of Unknowns in there as well. Don't know if it's worth messing with GrassLodRangeParam but I'll have a look. Also, not sure if changing values in LoadBalancerDrawDistScaleParam and SpeedtreeParam has any effect.

This mod was built based on my own research on LoadBalancerNewDrawDistScaleParam_win64 and I've just used the max values Yapped is showing in its tooltips for PartsDrawParam. All of the new definitions and values come from official leaks. 

The Increased Draw Distance file doesn't seem to degrade performance that much if at all. 
Tha Max Draw Distance file is heavy cause everything in PartsDrawParam was set to its max value.

Edited by yakuzadeso, 17 October 2022 - 10:12 pm.


#15
TheRygen

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In response to post #116439633. #116439858, #116439923, #116440088, #116440443, #116440768, #116441623, #116442708, #116443153 are all replies on the same post.


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Thanks, just what my 4090 needed ! Was maxing refresh 144, now 100-120 looking over the swamp from the cliff.

#16
Bruzur

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In response to post #116454623. #116456368 is also a reply to the same post.


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Fair enough.

Although, it maybe worth taking a look at the comment (with links) from user, "redflamingolingo" in that LOD Restored thread. 

They had uploaded two .zip files containing their modified .csvs. After loading those up to test, they are definitely hard hitting. I can't say for sure which is the most taxing among those tweaks, but I lose 12 or so frames in some areas. 

One area that was used for testing was in front of the Dectus Lift, while descending the stairway (on my rig) I lost nearly 20 frames. Likely the grass modifications, but I can't say for sure. 

I'm on a 3080 Ti + 9900K with 32GB of DDR4 @ 3840x1600. So seeing those types of drops is surprising, even for adjustments to LOD.

#17
BaselineX

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Very good work! Do you think grass pop-in can be fixed? It is by far the most annoying thing in the game.

Edited by BaselineX, 21 October 2022 - 10:32 am.


#18
BladedTear

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Should i be running this if i have a powerful pc ? or is it only for people who runs potato pc mod ?

#19
yakuzadeso

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In response to post #116800243.


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This has nothing to do with my potato pc mod. It is increasing draw distances thus making the game harder to run.

#20
alexanderhawkins

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causing my game to crash.




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