Jump to content

(EW) Explosions do not destroy alien loot modlet


DamarStiehl

Recommended Posts

One of the first mods I grabbed for the original XCom was a binary hack that prevented explosives from ruining alien loot (a completely arbitrary and upsetting nerf to big boomsticks IMO). The author was Drakous79 and the thread is here: http://forums.nexusmods.com/index.php?/topic/859544-fragments-friendly-explosives-disabling-explosives-kill-narratives/

 

Unfortunately it no longer works for Enemy Within, so I made my own modlet that does the same thing for EW. Tested and confirmed working.

 

You need to search XComGame.upk for this pattern: BE C7 00 00 20 73 52 00 00 16 16 14 2D 01 0E C3 00 00 27

And replace it with this pattern: BE C7 00 00 20 73 52 00 00 16 16 14 2D 01 0E C3 00 00 28

 

This flips the "true" check to "false" in the function OnDeath where it check if the target was killed by an explosion. For added convenience, I am attaching a config for XComModHelper that will apply this change.

 

Have a blast!

 

 

Link to comment
Share on other sites

Great job :thumbsup: I've updated Fragments friendly explosives post with your hex DamarStiehl.

Edited by Drakous79
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...