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Koshaan

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fShadowBiasScale=0.1500 <---this setting, if incorrect, causes those lined shadows.

 

Shadowmode and shadowfilter should be 3, not 4.

 

Secondary shadow size should be half of Primary shadow size.

 

Primary should match ShadowMap...

 

fShadowBiasScale=0.1500 <---this + resolutions

fInteriorShadowDistance=3000.0000 <---just leave this alone, should always be "3000"

fShadowDistance=2500.0000 <---exterior extension of shadows, in what might be called units from the player...leave at default

iBlurDeferredShadowMask=3 <---how much shadows are blurred, 0-7 is the scale, 7 being highest amount of blending.

iShadowMaskQuarter=4 <---leave this alone

iShadowMapResolution=4096

iShadowFilter=4 <---internal setting, adjust at your own peril (4 is default)

fShadowLODStartFade=500.0000

iShadowMode=4 <---another setting that might be perilous; range=2-5; Could be depth of shadows or where they are cast from...(?)

bTreesReceiveShadows=1

bDrawLandShadows=1

bDrawShadows=1

bShadowMaskZPrepass=0

iShadowMapResolutionSecondary=­4096 <---should be half of the next line

iShadowMapResolutionPrimary=40­96 <---should match the next line

iShadowMapResolution=4096

There are quite a few INI tweak guides around, but I do believe that your lined shadows are from biasscale vs shadowmapresolution settings.

I had this problem for hours and after messing with my SkyrimPref.ini file to match this the pixelated shadows went away! Thank you!!!

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