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Full limb and torso decapitation, no SKSE


mprep

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To clarify, yes, I do know of the Deadly Mutilations mod or however it's called however it uses SKSE. Anyone who who wants to ask why don't I like SKSE, don't. Even though I'm a computer geek and a novice coder, I have my reasons, which most people probably won't understand.

So, as stated in the title, I'd love to see and use a mod that adds full body (arms, legs, torso, no need for head since it's already in game) dismemberment, without the need to have SKSE. As it would probably be pretty tough to implement it in real time combat (even the SKSE mod Deadly mutilation doesn't have that fluidness), maybe it could be implemented with killmoves, which are added to the already existing head dismemberment killmoves when you have the perk requiring for those to happen.

If there are questions regarding this, more ideas, an existing mod or someone taking up this idea, please post here.

 

Edit: After testing out SKSE (uninstalled it later) I found out that the Deadly Mutilation mod isn't really fluid. So I guess the only way to make it would be to create decap killmoves.

 

Edit 2: Nevermind. After a lot of convincing myself to use SKSE, I've managed to step past the descision and install SKSE. The mod request still stands though, just the "no SKSE" part can be removed.

Edited by mprep
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There is a reason why some mods require SKSE. It adds features and commands that are not in the native scripting language. So it may not be possible without it. A "computer geek" could understand that. Also, why should someone remake an entire huge existing mod just because you don't want to use SKSE?

 

If you are a computer geek, then why don't you make this mod? Could offer a fun challenge.

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There is a reason why some mods require SKSE. It adds features and commands that are not in the native scripting language. So it may not be possible without it. A "computer geek" could understand that. Also, why should someone remake an entire huge existing mod just because you don't want to use SKSE?

 

If you are a computer geek, then why don't you make this mod? Could offer a fun challenge.

 

Yes. Everything MostlyMuggie said.

 

In addition, I've taken mod requests from people with less than 100 posts before. Usually they wander off and lose interest in the 2 days it takes for me to make their mod.

Edited by Rennn
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There is a reason why some mods require SKSE. It adds features and commands that are not in the native scripting language. So it may not be possible without it. A "computer geek" could understand that. Also, why should someone remake an entire huge existing mod just because you don't want to use SKSE?

 

If you are a computer geek, then why don't you make this mod? Could offer a fun challenge.

I do understand that SKSE expands the scriping possibilities quite a lot. I was referring to a method, used in the vanilla game: decapitation with a killmove. As I read around the forums, it seems that the decap animation is done on a dummy, while the real one gets equiped with a decap head helmet and a prop of a head gets spawned. I simply would like someone to design and animate such kllmoves with other body parts. I can't really do it myself, as I suck and 3D modeling and animation. Edited by mprep
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There is a reason why some mods require SKSE. It adds features and commands that are not in the native scripting language. So it may not be possible without it. A "computer geek" could understand that. Also, why should someone remake an entire huge existing mod just because you don't want to use SKSE?

 

If you are a computer geek, then why don't you make this mod? Could offer a fun challenge.

I do understand that SKSE expands the scriping possibilities quite a lot. I was referring to a method, used in the vanilla game: decapitation with a killmove. As I read around the forums, it seems that the decap animation is done on a dummy, while the real one gets equiped with a decap head helmet and a prop of a head gets spawned. I simply would like someone to design and animate such kllmoves with other body parts. I can't really do it myself, as I suck and 3D modeling and animation.

 

 

I still do not see a reason why anyone would waste their time remaking a huge mod that already exists just for one person. I know you don't want me to ask, but seriously, why are you so unwilling to use SKSE?

Edited by MostlyMuggie
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There is a reason why some mods require SKSE. It adds features and commands that are not in the native scripting language. So it may not be possible without it. A "computer geek" could understand that. Also, why should someone remake an entire huge existing mod just because you don't want to use SKSE?

 

If you are a computer geek, then why don't you make this mod? Could offer a fun challenge.

 

Yes. Everything MostlyMuggie said.

 

In addition, I've taken mod requests from people with less than 100 posts before. Usually they wander off and lose interest in the 2 days it takes for me to make their mod.

I guess only time will tell whether I'll loose interest. To clarify, I'm more of a lurker type: I tend to read around and post only when I feel is necessary. If you could make the mod, I'd be very grateful. If not, thanks for the suggestions, replies and overall contributing to the discussion and I hope you'll be keeping an eye on it to see whether I have already lost interest. ;) Edited by mprep
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There is a reason why some mods require SKSE. It adds features and commands that are not in the native scripting language. So it may not be possible without it. A "computer geek" could understand that. Also, why should someone remake an entire huge existing mod just because you don't want to use SKSE?

If you are a computer geek, then why don't you make this mod? Could offer a fun challenge.

 

I do understand that SKSE expands the scriping possibilities quite a lot. I was referring to a method, used in the vanilla game: decapitation with a killmove. As I read around the forums, it seems that the decap animation is done on a dummy, while the real one gets equiped with a decap head helmet and a prop of a head gets spawned. I simply would like someone to design and animate such kllmoves with other body parts. I can't really do it myself, as I suck and 3D modeling and animation.

I still do not see a reason why anyone would waste their time remaking a huge mod that already exists just for one person. I know you don't want me to ask, but seriously, why are you so unwilling to use SKSE?

Firstly, it breaks my mods. I know people say it's impossible, but it does. I used a basic needs mod (outdated, yet still working). I haven't had any problems with it until I installed SKSE. Poof, none of the mod scripts work, the troubleshooting tools don't offer any help either. Some other mods also started having various glitches. I uninstall SKSE, loaded a previous save, poof and everything's back to nomal. It probably has something to do with the mod itself, however it was the first mod I've installed and the first one for a reason. Every time I install a mod I make sure it is lore friendly. I am a big fan of the TES games for quite some time and I am a fan of the lore of those games, trying to keep it true to it rather than adding mods which even by a slight bit break it. The second reason is a bit cheesy and might sound stupid, but it just doesn't feel the same when playing it. I don't know why, but it doesn't. Besides, what I'm requesting isn't a remake: I'm not asking for real-time combat dismemberment, I am requesting a mod that adds dismemberment killmoves for other body parts, besides the head. Edited by mprep
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There is a reason why some mods require SKSE. It adds features and commands that are not in the native scripting language. So it may not be possible without it. A "computer geek" could understand that. Also, why should someone remake an entire huge existing mod just because you don't want to use SKSE?

If you are a computer geek, then why don't you make this mod? Could offer a fun challenge.

I do understand that SKSE expands the scriping possibilities quite a lot. I was referring to a method, used in the vanilla game: decapitation with a killmove. As I read around the forums, it seems that the decap animation is done on a dummy, while the real one gets equiped with a decap head helmet and a prop of a head gets spawned. I simply would like someone to design and animate such kllmoves with other body parts. I can't really do it myself, as I suck and 3D modeling and animation.

I still do not see a reason why anyone would waste their time remaking a huge mod that already exists just for one person. I know you don't want me to ask, but seriously, why are you so unwilling to use SKSE?

Firstly, it breaks my mods. I know people say it's impossible, but it does. I used a basic needs mod (outdated, yet still working). I haven't had any problems with it until I installed SKSE. Poof, none of the mod scripts work, the troubleshooting tools don't offer any help either. Some other mods also started having various glitches. I uninstall SKSE, loaded a previous save, poof and everything's back to nomal. It probably has something to do with the mod itself, however it was the first mod I've installed and the first one for a reason. Every time I install a mod I make sure it is lore friendly. I am a big fan of the TES games for quite some time and I am a fan of the lore of those games, trying to keep it true to it rather than adding mods which even by a slight bit break it. The second reason is a bit cheesy and might sound stupid, but it just doesn't feel the same when playing it. I don't know why, but it doesn't. Besides, what I'm requesting isn't a remake: I'm not asking for real-time combat dismemberment, I am requesting a mod that adds dismemberment killmoves for other body parts, besides the head.

 

Well, I am sure you've heard this many times before, but there are literally THOUSANDS of people using SKSE right now with no problem. Are you sure you are not doing something wrong with installation, load order, etc?

 

All I'm saying is that there is a mod(Deadly Mutilation) that does EXACTLY what you want. Take it or leave it. What you want is a remake because everything you describe is already in a mod.

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There is a reason why some mods require SKSE. It adds features and commands that are not in the native scripting language. So it may not be possible without it. A "computer geek" could understand that. Also, why should someone remake an entire huge existing mod just because you don't want to use SKSE?

If you are a computer geek, then why don't you make this mod? Could offer a fun challenge.

 

I do understand that SKSE expands the scriping possibilities quite a lot. I was referring to a method, used in the vanilla game: decapitation with a killmove. As I read around the forums, it seems that the decap animation is done on a dummy, while the real one gets equiped with a decap head helmet and a prop of a head gets spawned. I simply would like someone to design and animate such kllmoves with other body parts. I can't really do it myself, as I suck and 3D modeling and animation.

I still do not see a reason why anyone would waste their time remaking a huge mod that already exists just for one person. I know you don't want me to ask, but seriously, why are you so unwilling to use SKSE?

Firstly, it breaks my mods. I know people say it's impossible, but it does. I used a basic needs mod (outdated, yet still working). I haven't had any problems with it until I installed SKSE. Poof, none of the mod scripts work, the troubleshooting tools don't offer any help either. Some other mods also started having various glitches. I uninstall SKSE, loaded a previous save, poof and everything's back to nomal. It probably has something to do with the mod itself, however it was the first mod I've installed and the first one for a reason. Every time I install a mod I make sure it is lore friendly. I am a big fan of the TES games for quite some time and I am a fan of the lore of those games, trying to keep it true to it rather than adding mods which even by a slight bit break it. The second reason is a bit cheesy and might sound stupid, but it just doesn't feel the same when playing it. I don't know why, but it doesn't. Besides, what I'm requesting isn't a remake: I'm not asking for real-time combat dismemberment, I am requesting a mod that adds dismemberment killmoves for other body parts, besides the head.

Well, I am sure you've heard this many times before, but there are literally THOUSANDS of people using SKSE right now with no problem. Are you sure you are not doing something wrong with installation, load order, etc?

 

All I'm saying is that there is a mod(Deadly Mutilation) that does EXACTLY what you want. Take it or leave it. What you want is a remake because everything you describe is already in a mod.

Read the second reason. Besides, Deadly mutilation doesn't fully accomplish the things I mentioned. Since deadly mutilation did real time dismemberment, it wasn't very fluid (seriously unrealistic delays, chopping any part still makes the dismemberment the same, corpses without feet manage to do a little spin after death while floating in the air ), I saw many mod review videos. The vanilla dismemberment, on the other hand, was believable, well timed and the blow wad dealt to the appropriate body part. So the difference is that I'd like if someone could make a KILLMOVE mod with dismemberment done BETTER. Yes, it's similiar but techically a killmove from real-time dismemberment differs as the killmove can be made from modified versions of the head decap, just with decap left or right hand, decap left or right feet armor as well as a decap body armor and all of those killmove animations can be done on a dummy while tye real NPC is moved aside just for the animations. Again, about the SKSE issue, reason 2 is important as well
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