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So I feel like this should be easy, especially after watching doughamil's tutorial on "Quest Starting Scene" tutorial, but I'm trying to get into making some quest mods, and I need a little help with scenes. I just want to make a really simple scenario, where the player enter's Breezehome, and an NPC initiates dialogue. No more, no less. It can be as soon as they enter the cell. The tutorial was helpful in understanding the basics, but every time I play around with the Creation Kit, the dialogue fails to initiate. I understand basic quest making - dialogue, indexing, the like - but when it comes to scenes I just need a little bit of a push in the right direction. Trying to make this as a Christmas gift for my little sister, so any help is greatly appreciated!

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I'm most certainly not an expert when it comes to scenes, but if you want to either be very specific about what you're doing or compress it and PM it to me or post it here, I'll see if I can help at all.

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Okay, so I have learned forced greets, scenes, and the like... my only problem now is that I simply don't like when the Topic Text shows up on screen, before the NPC has finished their response. Anyone know a quick fix to force the topic to wait until the NPC has finished talking?

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Well, you could add another topic after the one the NPC is saying, leave it blank, and add the responses to that. It wouldn't show up until the blank bit is said by the NPC. But, why bother? It's more up to the person playing to actually pay attention to what the people are telling them lol.

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Maybe you want to set the dialogue on the "dialogue views" tab, so you won't get the topic text before the NPC finishes their dialogue.

 

So first things first, let's imagine if the dialog is like this:

NPC: A

NPC: B

NPC: C <<this is where we get the topic text appear.

 

On the scenes, you only need the A & B dialogue.

Create the dialogue C on the "dialogue views" tab.

 

So in the end of the scene (right after the NPC finished talking about dialogue B), the NPC goes to forcegreet the player, talking the dialogue C, and taraa~ your topic text appears.

 

I hope this solves your problem~

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