Trevin4real Posted December 12, 2013 Share Posted December 12, 2013 I Was wondering if anyone could look through my script and find my errors, im not great at scripting. Upon activation The script is supposed to move 3 Activators(skyhavenbloodrings) to a location then move them again to another location and stopOnce activating the same button/other activator the 3 activators move to the previous location and then back to the starting location and stop. (ALSO: i couldnt decide what If statement to put at the beginning so i left it blank) here it is: Scriptname ActivatetheVault extends ObjectReference ObjectReference Property Obj1 Auto ObjectReference Property Obj2 Auto ObjectReference Property Obj3 Auto ObjectReference Property Mid1 Auto ObjectReference Property Mid2 Auto ObjectReference Property Mid3 Auto ObjectReference Property Open1 Auto ObjectReference Property Open2 Auto ObjectReference Property Open3 Auto ObjectReference Property Close1 Auto ObjectReference Property Close2 Auto ObjectReference Property Close3 Auto Event OnInit() If GoToState("Close") Else GoToState("Open") EndIf EndEvent State Open Event OnBeginState() If akActionRef == Obj1 akActionRef.TranslateToRef(Mid1, 3.0) EndIf If akActionRef == Obj2 akActionRef.TranslateToRef(Mid2, 3.0) EndIf If akActionRef == Obj3 akActionRef.TranslateToRef(Mid3, 3.0) EndIf EndEvent Event OnActivate GoToState("Close") EndEvent Event OnEndState() If akActionRef == Obj1 akActionRef.TranslateToRef(Open1, 3.0) EndIf If akActionRef == Obj2 akActionRef.TranslateToRef(Open2, 3.0) EndIf If akActionRef == Obj3 akActionRef.TranslateToRef(Open3, 3.0) EndIf EndEvent EndState State Close Event OnBeginState() If akActionRef == Obj1 akActionRef.TranslateToRef(Mid1, 3.0) EndIf If akActionRef == Obj2 akActionRef.TranslateToRef(Mid2, 3.0) EndIf If akActionRef == Obj3 akActionRef.TranslateToRef(Mid3, 3.0) EndIf EndEvent Event OnActivate GoToState("Open") EndEvent Event OnEndState() If akActionRef == Obj1 akActionRef.TranslateToRef(Close1, 3.0) EndIf If akActionRef == Obj2 akActionRef.TranslateToRef(Close2, 3.0) EndIf If akActionRef == Obj3 akActionRef.TranslateToRef(Close3, 3.0) EndIf EndEvent EndState Link to comment Share on other sites More sharing options...
Trevin4real Posted December 12, 2013 Author Share Posted December 12, 2013 Been fiddling with it A LOT and i managed to make it work with [OnTriggerEnter]next step is to make it work with buttons insteadfor now im just glad it actualy compiles.. Scriptname ActivatetheVault extends ObjectReference ObjectReference Property Obj1 Auto ObjectReference Property Obj2 Auto ObjectReference Property Obj3 Auto ObjectReference Property Mid1 Auto ObjectReference Property Mid2 Auto ObjectReference Property Mid3 Auto ObjectReference Property Open1 Auto ObjectReference Property Open2 Auto ObjectReference Property Open3 Auto ObjectReference Property Close1 Auto ObjectReference Property Close2 Auto ObjectReference Property Close3 Auto Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() GoToState("Open") Else GoToState("Close") EndIf EndEvent State Open Event OnBeginState() Obj1.TranslateToRef(Mid1, 3.0) Obj2.TranslateToRef(Mid2, 3.0) Obj3.TranslateToRef(Mid3, 3.0) EndEvent Event OnEndState() Obj1.TranslateToRef(Open1, 3.0) Obj2.TranslateToRef(Open2, 3.0) Obj3.TranslateToRef(Open3, 3.0) EndEvent EndState State Close Event OnBeginState() Obj1.TranslateToRef(Mid1, 3.0) Obj2.TranslateToRef(Mid2, 3.0) Obj3.TranslateToRef(Mid3, 3.0) EndEvent Event OnEndState() Obj1.TranslateToRef(Close1, 3.0) Obj2.TranslateToRef(Close2, 3.0) Obj3.TranslateToRef(Close3, 3.0) EndEvent EndState Link to comment Share on other sites More sharing options...
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