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Oblivion Character Overhaul version 2


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#1
Site Bot

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Oblivion Character Overhaul version 2

OCO rebuilt into being bigger, better and more expansive.

#2
nuska

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We are operational! I hope everything works for everybody, this mod really blew up in scale.

I'd love to see screenshots of your characters with this mod, too! Please upload yours in the user images!

STICKYPOST THINGS

-The base mod only works for English copies of Oblivion. Translations available for German and Italian games so far. If you want to do one for your own language, I'd gladly host it under my optional files!
-Feel free to make any compatibility patches for this in general.
-Run Archive Invalidation in OBMM after installing.
-I really highly recommend installing this via NMM or OBMM, it can be done manually but you will sorely regret it if you ever need to remove the mod cleanly.
-Remember to install OBSE and Blockhead, this mod depends on them.
-If you get googly eyes it means you have a fancy eye replacer mod installed and should remove it as it's overriding vanilla eye meshes that OCO uses.

Edited by nuska, 25 December 2013 - 06:32 PM.


#3
alphatau

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Thanks for your hard work of slapping the pudding-shaped faces of Oblivion into actual people-shaped ones. Going to give this a spin.

#4
apk222

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Just tried it out, so far so good. Amazing actually. Wonderful job!

#5
Halendia

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You included my eyes ;w; I'm so honored

#6
IkeCoast

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Yes! At last!

This day marks the beginning of a brave new glorious era for Oblivion.

Downloading and ready to install as soon as I have all the prerequisites.

Thanks, matey!

Cheers!

#7
nuska

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In response to post #10764973.

THEY ARE SO NICE. Thank you a billion times for letting me borrow them. Oh my gosh! Y'all folks should go give Halendia kudos!

#8
nuska

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In response to post #10764986.

Thanks for being such an enthusiastic supporter of the project! Every little bit of encouragement helped along the way. Hope you enjoy v2.

#9
nuska

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CURRENT KNOWN ISSUES - CHECK HERE FIRST BEFORE YOU ASK FOR HELP

-Anyone experiencing texture issues with Robert's bodies should try disabling the Roberts ESP(s) and only leaving OCO active. The body meshes themselves will stay intact. OCO just makes some changes to texture pathing.
-I've reuploaded the Roberts Female textures. The human body texture has been corrected, sorry about that booboo.


OCO is a huge mod and there will probably be minor bug discoveries as more people try it out, so bear with me during the first days.

Edited by nuska, 25 December 2013 - 06:31 PM.


#10
Halendia

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In response to post #10764973. #10764998 is also a reply to the same post.

Nuska plz. You're my God, don't be like that. If you want anything done, holler at me.




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