So I've been getting random crashes when opening inventories and sometimes menus.
Most recently those 2 kids in the Reach had that Dwemer item and I asked to barter with them and I crashed when opening the menu. The previous crash was opening a pot next to a fireplace.
The last time I crashed in a menu (like journal, map, system menu, etc.) was when I started Skyrim, went through a few doors in Riften, Ratway, Guild, Then back to Riften. I crashed when pressing the journal hotkey 'J'.
So could I get some help with this?
I've managed to remove all my other problems with memory but this one just eludes me.
What I've done so far that I remember:
- Various .ini tweaks
- Load order.
- Sound fix, 41something hz thing.
- Ticked "App can handle >2gb address space" in CFFExplorer.
- Bashed Patch.
- Cleaning .esp files with TES5Edit.
- FNIS (Helps with Dawnguard and Dragonborn in my previous experiences)
- Various ENBseries config changes.
- CellStabilizer.dll
- SafetyLoad.dll
- Updating/removing mods that alter menus.
- Clean install.
My CPU: Intel Core i7-2600k 3.4ghz (4 cores, 8 threads)
My GPU: Asus Nvidia Geforce GTX Titan 6gb
Mod list in organized by load order;
00 Skyrim.esm
01 Update.esm
02 Dawnguard.esm
03 HearthFires.esm
04 Dragonborn.esm
05 Unofficial Skyrim Patch
06 Unofficial Dawnguard Patch
07 Unofficial Hearthfire Patch
08 Unofficial Dragonborn Patch
09 Falskaar.esm
0A Skyrim Project Optimization - Full Version.esm
(Places basic portal occulation)
0B JSwords.esm
0C SPIKE.esm
0D Wyrmstooth.esp
0E HighResTexturePack.esp
0F ^^
10 ^^
11 Chesko_Frostfall.esp
12 StaticMeshImprovementMod.esp
13 SMIM-Dragonborn.esp
14 SMIM-Snowchestfix.esp
15 TradeBarter.esp
16 83Willows_101BUGS V4 HighRes.esp
17 AshRocks.esp
18 BabettsFeastBalanced.esp
19 BooksBooksBooks.esp
1A DwemerCoins.esp
1B filled_pots.esp
1C IngredientsOfTamriel.esp
1D Moss Rocks.esp
1E Moss Rocks_DB.esp
1F Point The Way.esp
20 Populated Lands Roads Paths.esp
21 Real Wildlife Skyrim 0.1.esp
22 Skippy's Book Overhaul.esp
23 Chesko_LoreBasedLoadingScreens.esp
24 Skyrim Immersive Creatures.esp
25 Skyrim Immersive Creatures - DLC2.esp
26 Character Creation Overhaul.esp
27 RaceMenu.esp
28 RaceMenuPlugin.esp
29 vAutosaveManager.esp
2A SkyUI.esp
2B BosmerArmorMATY743.esp
2C Cloaks.esp
2D Cloaks - Dawnguard.esp
2E 1nivWICCloaks.esp
2F 1nivWICCloaksPatch.esp
30 Crossbows_Basic_Collection_EN_LL.esp
31 Glass Variants.esp
32 hothtrooper44_ArmorCompilation.esp
33 Immersive Weapons.esp
34 InigoPerkPointGiver.esp
35 JSwordsDistributionBalancePlugin.esp
36 skyforgedShields.esp
37 UniqieBows.esp
38 Dr_Bandolier.esp
39 Dr_BandolierDG.esp
3A HarvestOverhaulDawnguardDragonborn.esp
3B HarvestOverhaulSalmonRoe.esp
3C HarvestOverhaulCreaturesDawnguardHearthfireDragonborn.esp
3D DeadlyDragons.esp
3E DeadlyMonsters.esp
3F ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp
40 AdalMatar.esp
41 DragonmournInn.esp
42 ExplorerDungeonPack.esp
43 LocalizedGuildJobs.esp
44 Solstheim - The Lost Levels.esp
45 TheDomain.esp
46 TheFrontier.esp
47 Axe and Pickaxe weight.esp
48 A&P weight change only.esp
49 Weightless Soulgems and Fragments.esp
4A AchieveThat.esp
4B Binocular Vision Game Settings 135.esp
4C BountyGold.esp
4D FalskaarDawnguard.esp
4E Guard Dialogue Overhaul.esp
4F IslandFastTravel.esp
50 LearnAlchemyFromRecipes.esp
51 FA Guard Helmet.esp
52 Rebirth Monster.esp
53 wizDynamicThings.esp
54 skyforgedWeapons.esp
55 aMidianborn_Skyforge_Weapons.esp
56 Drinking Fountains of Skyrim.esp
57 Helgen Reborn.esp
58 Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp
59 Populated Cities Towns Villages.esp
5A RealisticNeedsandDiseases.esp
5B RND_Dawnguard-Patch.esp
5C RND_HearthFires-Patch.esp
5D RND_Dragonborn-Patch.esp
5E RND_BabettesFeast-Patch.esp
5F RND_DrinkingFountains-Patch.esp
60 RND_RWS-Patch.esp
61 RND_USKP-Patch.esp
62 FalskaarRNDHotfix.esp
63 Apocalypse - The Spell Package.esp
64 Artifact Disenchanting.esp
65 Artifact Disenchanting - Dawnguard.esp
66 Artifact Disenchanting - Dragonborn.esp
67 FormsEdit.esp
68 ReneersCrimeOverhaul.esp
69 ACE BYOG.esp
6A Perky.esp
6B Beards.esp
6C TheEyesOfBeauty.esp
6D Reduced Distance NPC Greetings.esp
6E Alternative Start - Live Another Life.esp
6F CCO - Diverse Races and Genders.esp
70 Purewaters.esp
71 PurewatersDG.esp
72 PurewatersDB.esp
73 Purewaters-Falskaar.esp
74 RND_PureWaters-Patch.esp
75 Cartographers Map Markers.esp
76 Unique Region Names.esp
77 Bashed Patch, 0.esp
Other mods;
- Fuz Ro D'oh.dll
- SKSE_Elys_Uncapper.dll
- showRaceMenu_preCacheKiller.dll
- nioverride.dll
- VividLandscapes (most of them, not up to date)
- Ruins Clutter Improved
- UNP
- aMidianBorn Book of Silence complete
- aMidianBorn Caves, Landscape, Whiterun
- A Quality World Map (Had problems with this previously, fixed them though)
- Skill Interface retex
- Skyrim UI Silencer
SkyrimPrefs.ini
[General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 bUseThreadedTextures=1 bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMeshes=1 bUseThreadedMorpher=1 bUseThreadedLOD=1 [Imagespace] bDoDepthOfField=0 iRadialBlurLevel=0 bDoRadialBlur=0 [Display] iBlurDeferredShadowMask=1 fInteriorShadowDistance=4000.0000 fShadowDistance=7000.0000 iShadowMapResolutionSecondary=2048 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=2 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=2 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX TITAN" bFXAAEnabled=1 iShadowMapResolution=2048 fShadowBiasScale=0.3000 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=4 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 bGrassPointLighting=1 bDrawShaderGrass=1 [MAIN] bGamepadEnable=0 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=0 [Interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0500 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=0 bMouseAcceleration=1 bUseKinect=0 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 bUseMultiThreadedTrees=1 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [BackgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bSelectivePurgeUnusedOnFastTravel=1 [Water] bAutoWaterSilhouetteReflections=0 bUseWaterDisplacements=0 iWaterReflectHeight=1024 iWaterReflectWidth=1024 bUseWaterRefractions=0 bUseWaterReflections=1 bUseWaterDepth=1
Current (working?) ENB configs;
enblocal.ini
[PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true ForceFakeVideocard=false [PERFORMANCE] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=128 VideoMemorySizeMb=20480 [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=true [ENGINE] ForceAnisotropicFiltering=false MaxAnisotropy=1 EnableVSync=true AddDisplaySuperSamplingResolutions=false [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true FPSLimit=59.009998 [INPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=60.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false EnableTransparencyAA=false [FIX] FixGameBugs=true FixParallaxBugs=true FixAliasedTextures=true IgnoreLoadingScreen=false IgnoreInventory=true FixSsaoWaterTransparency=true FixSsaoHairTransparency=true FixTintGamma=true RemoveBlur=true FixSubSurfaceScattering=true
enbseries.ini
[GLOBAL] UseEffect=false [EFFECT] UseOriginalPostProcessing=true UseOriginalObjectsProcessing=true EnableBloom=false EnableAdaptation=false EnableDepthOfField=false EnableAmbientOcclusion=false EnableDetailedShadow=false EnableSunRays=true EnableSunGlare=true EnableSkyLighting=false EnableImageBasedLighting=false EnableReflection=false EnableSoftParticles=false EnableParticleLights=false EnableSubSurfaceScattering=false [WEATHER] EnableMultipleWeathers=false [TIMEOFDAY] Enable=true DawnDuration=2.0 SunriseTime=7.5 DayTime=13.0 SunsetTime=18.5 DuskDuration=2.0 NightTime=1.0 [NIGHTDAY] DetectorOldVersion=false DetectorDefaultDay=false DetectorLevelDay=0.65 DetectorLevelNight=0.25 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.2 AdaptationTime=0.4 AdaptationMin=0.1 AdaptationMax=100.0 [BLOOM] Quality=0 AmountSunrise=0.25 AmountDay=0.25 AmountSunset=0.25 AmountNight=0.25 AmountInteriorDay=0.25 AmountInteriorNight=0.25 BlueShiftAmountSunrise=1.0 BlueShiftAmountDay=1.0 BlueShiftAmountSunset=1.0 BlueShiftAmountNight=1.0 BlueShiftAmountInteriorDay=1.0 BlueShiftAmountInteriorNight=1.0 [CAMERAFX] LenzReflectionIntensitySunrise=1.0 LenzReflectionIntensityDay=1.0 LenzReflectionIntensitySunset=1.0 LenzReflectionIntensityNight=1.0 LenzReflectionIntensityInteriorDay=1.0 LenzReflectionIntensityInteriorNight=1.0 LenzReflectionPowerSunrise=2.0 LenzReflectionPowerDay=2.0 LenzReflectionPowerSunset=2.0 LenzReflectionPowerNight=2.0 LenzReflectionPowerInteriorDay=2.0 LenzReflectionPowerInteriorNight=2.0 [SSAO_SSIL] UseIndirectLighting=true UseComplexIndirectLighting=false UseComplexAmbientOcclusion=false UseAmbientIndirectLighting=false SamplingQuality=2 SamplingPrecision=2 SamplingRange=0.3 FadeFogRange=1.0 SizeScale=1.0 SourceTexturesScale=1.0 FilterQuality=2 FilterType=2 AOAmount=2.0 AOAmountInterior=2.0 ILAmount=6.0 ILAmountInterior=6.0 AOIntensity=2.0 AOIntensityInterior=1.0 AOType=1 AOMixingType=0 AOMixingTypeInterior=2 UseOldType=true [SKYLIGHTING] Quality=1 FilterQuality=2 AmbientMinLevelSunrise=0.1 AmbientMinLevelDay=0.1 AmbientMinLevelSunset=0.1 AmbientMinLevelNight=0.1 AmbientMinLevelInteriorDay=0.1 AmbientMinLevelInteriorNight=0.1 [ENVIRONMENT] DirectLightingIntensitySunrise=1.0 DirectLightingIntensityDay=1.0 DirectLightingIntensitySunset=1.0 DirectLightingIntensityNight=1.0 DirectLightingIntensityInteriorDay=1.0 DirectLightingIntensityInteriorNight=1.0 DirectLightingCurveSunrise=1.0 DirectLightingCurveDay=1.0 DirectLightingCurveSunset=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationSunrise=0.0 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationSunset=0.0 DirectLightingDesaturationNight=0.0 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=0.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 SpecularFromLightSunrise=0.0 SpecularFromLightDay=0.0 SpecularFromLightSunset=0.0 SpecularFromLightNight=0.0 SpecularFromLightInteriorDay=0.0 SpecularFromLightInteriorNight=0.0 AmbientLightingIntensitySunrise=1.0 AmbientLightingIntensityDay=1.0 AmbientLightingIntensitySunset=1.0 AmbientLightingIntensityNight=1.0 AmbientLightingIntensityInteriorDay=1.0 AmbientLightingIntensityInteriorNight=1.0 AmbientLightingCurveSunrise=1.0 AmbientLightingCurveDay=1.0 AmbientLightingCurveSunset=1.0 AmbientLightingCurveNight=1.0 AmbientLightingCurveInteriorDay=1.0 AmbientLightingCurveInteriorNight=1.0 AmbientLightingDesaturationSunrise=0.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationSunset=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 AmbientColorFilterAmountSunrise=0.0 AmbientColorFilterAmountDay=0.0 AmbientColorFilterAmountSunset=0.0 AmbientColorFilterAmountNight=0.0 AmbientColorFilterAmountInteriorDay=0.0 AmbientColorFilterAmountInteriorNight=0.0 AmbientColorFilterTopSunrise=1, 1, 1 AmbientColorFilterTopDay=0, 0, 1 AmbientColorFilterTopSunset=0, 0, 1 AmbientColorFilterTopNight=1, 1, 1 AmbientColorFilterTopInteriorDay=1, 1, 1 AmbientColorFilterTopInteriorNight=1, 1, 1 AmbientColorFilterMiddleSunrise=0, 0, 0 AmbientColorFilterMiddleDay=0, 0, 0 AmbientColorFilterMiddleSunset=0, 0, 0 AmbientColorFilterMiddleNight=0, 0, 0 AmbientColorFilterMiddleInteriorDay=0, 0, 0 AmbientColorFilterMiddleInteriorNight=0, 0, 0 AmbientColorFilterBottomSunrise=1, 1, 1 AmbientColorFilterBottomDay=1, 0, 0 AmbientColorFilterBottomSunset=1, 0, 0 AmbientColorFilterBottomNight=1, 1, 1 AmbientColorFilterBottomInteriorDay=1, 1, 1 AmbientColorFilterBottomInteriorNight=1, 1, 1 PointLightingIntensitySunrise=1.0 PointLightingIntensityDay=1.0 PointLightingIntensitySunset=1.0 PointLightingIntensityNight=1.0 PointLightingIntensityInteriorDay=1.0 PointLightingIntensityInteriorNight=1.0 PointLightingCurveSunrise=1.0 PointLightingCurveDay=1.0 PointLightingCurveSunset=1.0 PointLightingCurveNight=1.0 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationSunrise=0.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationSunset=0.0 PointLightingDesaturationNight=0.0 PointLightingDesaturationInteriorDay=0.0 PointLightingDesaturationInteriorNight=0.0 ParticleLightsIntensitySunrise=1.0 ParticleLightsIntensityDay=1.0 ParticleLightsIntensitySunset=1.0 ParticleLightsIntensityNight=1.0 ParticleLightsIntensityInteriorDay=1.0 ParticleLightsIntensityInteriorNight=1.0 FogColorMultiplierSunrise=1.0 FogColorMultiplierDay=1.0 FogColorMultiplierSunset=1.0 FogColorMultiplierNight=1.0 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveSunrise=1.0 FogColorCurveDay=1.0 FogColorCurveSunset=1.0 FogColorCurveNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 ColorPowSunrise=1.0 ColorPowDay=1.0 ColorPowSunset=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 [SKY] Enable=false DisableWrongSkyMath=false StarsIntensity=1.0 StarsCurve=1.0 AuroraBorealisIntensity=1.0 AuroraBorealisCurve=1.0 CloudsIntensitySunrise=1.0 CloudsIntensityDay=1.0 CloudsIntensitySunset=1.0 CloudsIntensityNight=1.0 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveSunrise=1.0 CloudsCurveDay=1.0 CloudsCurveSunset=1.0 CloudsCurveNight=1.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0 CloudsDesaturationSunrise=0.0 CloudsDesaturationDay=0.0 CloudsDesaturationSunset=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0 CloudsEdgeClamp=0.5 CloudsEdgeIntensity=8.0 GradientIntensitySunrise=1.0 GradientIntensityDay=1.0 GradientIntensitySunset=1.0 GradientIntensityNight=1.0 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationSunrise=0.0 GradientDesaturationDay=0.0 GradientDesaturationSunset=0.0 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensitySunrise=1.0 GradientTopIntensityDay=1.0 GradientTopIntensitySunset=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveSunrise=1.0 GradientTopCurveDay=1.0 GradientTopCurveSunset=1.0 GradientTopCurveNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0 GradientMiddleIntensitySunrise=1.0 GradientMiddleIntensityDay=1.0 GradientMiddleIntensitySunset=1.0 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveSunrise=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveSunset=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0 GradientHorizonIntensitySunrise=1.0 GradientHorizonIntensityDay=1.0 GradientHorizonIntensitySunset=1.0 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveSunrise=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveSunset=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0 SunIntensitySunrise=1.0 SunIntensityDay=1.0 SunIntensitySunset=1.0 SunIntensityNight=1.0 SunIntensityInteriorDay=1.0 SunIntensityInteriorNight=1.0 SunDesaturationSunrise=0.0 SunDesaturationDay=0.0 SunDesaturationSunset=0.0 SunDesaturationNight=0.0 SunDesaturationInteriorDay=0.0 SunDesaturationInteriorNight=0.0 SunColorFilterSunrise=1, 1, 1 SunColorFilterDay=1, 1, 1 SunColorFilterSunset=1, 1, 1 SunColorFilterNight=1, 1, 1 SunColorFilterInteriorDay=1, 1, 1 SunColorFilterInteriorNight=1, 1, 1 SunGlowIntensitySunrise=1.0 SunGlowIntensityDay=1.0 SunGlowIntensitySunset=1.0 SunGlowIntensityNight=1.0 SunGlowIntensityInteriorDay=1.0 SunGlowIntensityInteriorNight=1.0 SunGlowHazinessSunrise=0.0 SunGlowHazinessDay=0.0 SunGlowHazinessSunset=0.0 SunGlowHazinessNight=0.0 SunGlowHazinessInteriorDay=0.0 SunGlowHazinessInteriorNight=0.0 SunCoronaIntensity=1.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensitySunrise=1.0 MoonIntensityDay=1.0 MoonIntensitySunset=1.0 MoonIntensityNight=1.0 MoonIntensityInteriorDay=1.0 MoonIntensityInteriorNight=1.0 MoonCurveSunrise=1.0 MoonCurveDay=1.0 MoonCurveSunset=1.0 MoonCurveNight=1.0 MoonCurveInteriorDay=1.0 MoonCurveInteriorNight=1.0 MoonDesaturationSunrise=0.0 MoonDesaturationDay=0.0 MoonDesaturationSunset=0.0 MoonDesaturationNight=0.0 MoonDesaturationInteriorDay=0.0 MoonDesaturationInteriorNight=0.0 [OBJECT] SubSurfaceScatteringMultiplierSunrise=0.0 SubSurfaceScatteringMultiplierDay=0.0 SubSurfaceScatteringMultiplierSunset=0.0 SubSurfaceScatteringMultiplierNight=0.0 SubSurfaceScatteringMultiplierInteriorDay=0.0 SubSurfaceScatteringMultiplierInteriorNight=0.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 [VEGETATION] SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 [EYES] SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 [LIGHTSPRITE] IntensitySunrise=4.0 IntensityDay=4.0 IntensitySunset=4.0 IntensityNight=4.0 IntensityInteriorDay=4.0 IntensityInteriorNight=4.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [WINDOWLIGHT] IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [VOLUMETRICFOG] IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 LightingInfluenceSunrise=1.0 LightingInfluenceDay=1.0 LightingInfluenceSunset=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 [FIRE] IntensitySunrise=4.0 IntensityDay=4.0 IntensitySunset=4.0 IntensityNight=4.0 IntensityInteriorDay=4.0 IntensityInteriorNight=4.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 AdditiveBlending=true [PARTICLE] IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 LightingInfluenceSunrise=1.0 LightingInfluenceDay=1.0 LightingInfluenceSunset=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 [COLORCORRECTION] UsePaletteTexture=true Brightness=1.0 GammaCurve=1.0 UseProceduralCorrection=false [DEPTHOFFIELD] Quality=0 FadeTime=1.0 [SHADOW] ShadowCastersFix=true UseBilateralShadowFilter=true ShadowQualityFix=true DetailedShadowQuality=1 ShadowFilterQuality=2 ShadowBlurRange=2.0 [RAYS] SunRaysMultiplierSunrise=6.4 SunRaysMultiplierDay=4.4 SunRaysMultiplierSunset=5.4 SunRaysMultiplierNight=2.4 SunRaysMultiplierInteriorDay=6.4 SunRaysMultiplierInteriorNight=3.4 [REFLECTION] Quality=1 FilterQuality=2 FilterBluriness=0.0 SizeScale=1.0 SourceTexturesScale=1.0 Amount=1.0 Power=1.0 GlosinessMin=0.0 GlosinessMax=1.0 EnableDenoiser=true DenoiserType=4 EnableSupersampling=false ExteriorEnable=true InteriorEnable=true [IMAGEBASEDLIGHTING] AdditiveAmountSunrise=0.05 AdditiveAmountDay=0.05 AdditiveAmountSunset=0.05 AdditiveAmountNight=0.05 AdditiveAmountInteriorDay=0.05 AdditiveAmountInteriorNight=0.05 MultiplicativeAmountSunrise=0.0 MultiplicativeAmountDay=0.0 MultiplicativeAmountSunset=0.0 MultiplicativeAmountNight=0.0 MultiplicativeAmountInteriorDay=0.0 MultiplicativeAmountInteriorNight=0.0 ReflectiveAmountSunrise=0.1 ReflectiveAmountDay=0.1 ReflectiveAmountSunset=0.1 ReflectiveAmountNight=0.1 ReflectiveAmountInteriorDay=0.1 ReflectiveAmountInteriorNight=0.1 [RAIN] Enable=true EnableAntialiasing=false EnableSupersampling=true MotionStretch=1.0 MotionTransparency=0.9 [SUBSURFACESCATTERING] Quality=0 Radius=5.0 Amount=1.0 EpidermalAmount=4.0 SubdermalAmount=12.0 EpidermalDiffuseSaturation=0.0 SubdermalDiffuseSaturation=0.9 EpidermalMix=0.5 SubdermalMix=0.5
Edited by InFerNos1, 15 December 2013 - 01:40 PM.