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[SSE] Talking Swords with Alignment and Agency


gaoptimize

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Back in the 1990's, I participated in a Advanced Dungeons and Dragons campaign where the Dungeon Master used the device of a talking sword to inject and motivate the party's action. I don't know if it would be even technically feasible, but in the context of the quests "Whispering Door", "Pieces of the Past", "The Pale Lady" and others, it would be nice if swords could audibly kibitz and even control the player character or followers in certain circumstances, perhaps becoming upset or pleased, allowing them to manifest curses or additional powers, such as:

Treasure finding

Enemy proximity warning (Sting from LOTR)

Attract enemies

Won't shut up, sings, or sings poorly

Lead (control player movement) to quests or enemies

Visions of the past or future cut scenes when in certain locations or other conditions met

Acts as a soul gem, enabling the player to be resurrected when a ritual is completed by a follower at a specific location/shrine (meanwhile, the player in the sword controls the follower).

Affects on abilities or add/enhance/limit/remove perks and powers

Become more powerful when wielded by a faction member (Wouldn't it be cool if Bolar's Oathblade spoke to and manifested powers when wielded by Delphine?)

 

For example, there is a bow offered at the end of the mod "Moon and Sun" that offers these kind of things when wielded.

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