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"The Legend Of The Sierra Madre"


Yogogamer

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Before it was the "city of gold", before it became the grave of many a innocent caught up in a madman's lust and greed, the Sierria Madre was a
shining beacon of one man's hopes, aspirations and longing. A lavish sanctuary, to wait out the horrors of nuclear war in the lap of luxury and seclusion. Built by a man to safeguard the unattainable starlet he loved, it is destined to become a tomb and testament to betrayal. Travel back to that fateful night of love lost, terror and redemption.

A haunted Detective, hired by Sinclair to get to the bottom of his suspicions about Vera and Dean, discovers there are far more than one mystery at the Sierra Madre. As he untangles the web of deceit and lies, he must try to survive the first detonations of all out nuclear war and preserve as many innocents as he can while facing threats both from within the Sierra Madre and nuclear fire.

A Noir adventure set within pre-war fallout america, untangling a web of lies and deception as the whole world changes in the blink of an eye.

*A Noir setting
*A choice of 3 playable detectives.
*A story encompassing not just combat but ample opportunity for solving crimes and cases through more subtle and intellectual methods.
*New opponents, weapons, perks and characters, as well as novel twists on old enemies.
*The new Sierra Madre locations not seen in Dead Money,Such as a Bank, Museum and More..
*Spearhead an ill fated military operation against the Red Chinese in Alaska.
*Return to an old world America in it's heyday.
*Discover the terrifying secret of an experiment gone horribly wrong, as helpless workers of the casino are transformed into hideous monsters.

A opportunity to uncover untold mysteries of the Sierra Madre's history as it unfolds.......if you survive.

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Some new weapons.

Shock Guantlet/Electro-fist, essentially an advanced electroshock weapon dealing fatigue damage
pics;


http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/shockGauntlet_zpsa5066ef0.jpg
http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/electroFist_zps4044e447.jpg


Vid;



Opponents;
Scopeless Marksman Carbine;
Vid;



Experimental semi-auto 10mm revolver (somewhat akin to the Mateba Autorevolver)
pic;


http://i1066.photobucket.com/albums/u404/devinlpatterson/Ambassador2_zps8fe11b4f.jpg




Opponents;
(Prototype) pre-war guest of the Sierria madre, in the process of underging mutations similar to the ghost people;

vid;



pic;

 

 

http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/ScreenShot735_zps23ee0759.jpg

 

 

Edited by devinpatterson
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This is an awesome concept actually, maybe have some kind of time limit before the bombs begin to drop allowing only so much to be accomplished in one playthrough. Are you hoping to make it similar to Project Brazil where it has a option when you select new game? Or begin the quest through a VR Sim or something else?

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This is an awesome concept actually, maybe have some kind of time limit before the bombs begin to drop allowing only so much to be accomplished in one playthrough. Are you hoping to make it similar to Project Brazil where it has a option when you select new game? Or begin the quest through a VR Sim or something else?

Sorry for the late reply, But yes, We want to have it similar to Project Brazil, Just chose to play in the New Game menu

And Thanks!

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This is an awesome concept actually, maybe have some kind of time limit before the bombs begin to drop allowing only so much to be accomplished in one playthrough.

Yeah we we're thinking about having it all happen in one night, sort of reinforcing the theme that *everything* changes in the blink of an eye, when the first nuke detonates, we're still debating. And also because a lot of the noir settings are at night. But right after the first nukes I believe that even air bursts knock so much debris into the air you have a extended night/nuclear winter for a while anyway.

 

To make a sort of visual cue & symbol reinforcing that idea (everything changes in teh blink of an eye), we plan on having a black and white shader on the mod until the first nuke falls. Then everything will be in color (except for any dreams of the past, those will still be in black and white to symbolize the days gone by).

 

There is a lot more stuff we need to get into the thread (72 pages of PM's between Yogogamer and I), and we'll try to put the info up soon.

 

But in the meantime we wanted to open the thread so we could have requests, ideas and suggestions regarding the mod. Any help in that area would be greatly appreciated.

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