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The Submarine


glowplug

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This is the primitive, UV unwrapped mesh, ready for baking from the high detail model that includes rivets, seams and so on. After duplication for mirror or rotation, the final mesh will be around 30000 polygons. I have a rig that I built in 2014 that won't have a problem with this. If the polygon count will be a problem for anybody then please let me know.

The texture will be 4K where I'm fairly sure mipmaps will take care of older machines - again, do you think anybody would have a problem with this.

 

1795940-1683368357.jpg

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Sorry for late reply, but I admit I have no idea. I was using GTX 560 with 1GB VRAM back in 2014 myself, is your graphics card something similar regarding the specs? As I'm not a graphician, I simply can't imagine polygon->affecting speed ratio.

 

Your submarine is looking quite high-tech, do you have some immersive explanation prepared to introduce such device in Oblivion (quest, journal, dungeon...)?

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I don't think that rig would have a problem with the polygon count and should be able to handle the 4k texture I'm using, if not downgrade to the 2k mipmap - run fine.

 

Once detailed with gyro and so on it is meant to look Dwemer tech, much like a Skyrim Dwemer spider.

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Hi glowplug,

 

I really like the little sub from the beta version mod. Im glad you are still working on it. If you plan on using speech audio, I really like the voice you had given it.

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Thanks CHASE6, you've got me thinking.

 

In Subnautica Below Zero, an alien spirit enters our brain and talks to us. Instead of the submarine voice, it could be a Dwemer ghost following and talking to us. The dialogue is firing through my brain right now and I'd rather not voice act it myself. In fact I think it should be a woman with middle European accent - fat chance of me getting that but I'll keep working on it.

 

Thanks

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Im sure whatever you end up doing, it will be great. As a big fan of your work, I suggested the original voice cos I think it worked really well and it sounded very friendly.
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