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Looking to make a Fallout DayZ mod...suggestions?


csabo07

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I'm pretty new to using the Geck, but I figured this would not be all that hard.(Though incredibly time consuming) My goal is to do a few things to make the Fallout 3 and/or New Vegas world similar to DayZ, I am Legend, or resident evil. A little taste of lore: It's now the year 2214, marking the 200th anniversary since an unknown pathogen consumed the world. Now, all infrastructure is destroyed, and the country is nothing but a ruin. You are now responsible to do one thing: survive. There are no goals or quests. Some people you meet will be friendly, others will kill without hesitation.

 

 

In doing this, I plan on changing a lot of things. Some I am not 100% sure on, so feedback would be nice. Note: I am in LOVE with the Fallout franchise, but for the sake of trying to emulate a true survival horror, I'm planning on adding/removing a good bit of things to take the player away from the Fallout universe and more into one that is even more unforgiving and rarely hospitable. Some of the things I "have" the skills to change myself...

 

  • Remove the NPCs of large factions (ie: NCR, BOS, Legion, ect)
  • Remove Energy Weapons (Again, I LOVE using them, but they seem unrealistic for a survival horror)
  • Remove almost all of the vendors (Possibly leaving a few of the traveling merchants. (I'd rather the player find everything they need by looting)
  • Remove the amount of guns easily found in the universe (Even the smallest handgun should be an enormous advantage, so it should not be easily found)
  • Remove/add the amount of ammo available in various locations. I'd like the player to find no more than 1-3 bullets in any one location.
  • Remove a lot of the wildlife or use a mod that inserts real, harmless animals (If such a mod exists)
  • Remove most of the city/town NPCs (I'd like settlements to only have a handful of zombies and a handful of survivalists
  • Adding ghouls (or a more realistic zombie) all over the wastes. Note: This isn't the walking dead; I don't want hordes, but rather small groups all throughout the wastes.
  • Remove overpowered armor
  • Remove the large raider settlements and replace them with just a handful of raiders.

 

That's all I can really see myself doing with my skill set. And by that skill set, I mean manually adding and removing things one by one.... If there is a quick and easy way to perform any of those, please let me know.

 

 

 

Here are a few things I'd like to do, but I'm not quite sure how to.

  • Realistic Damage!!! Not for the faint of heart (2-3 handgun shots in the chest should kill somebody without armor, 1 head shot should kill, and any shots to the limbs should cripple them. Try getting shot in the arm and effectively aiming a gun, and you'll see my point. I think Project Nevada can do this pretty well. Additionally, I'm not sure if this can be done, but using a spin off of the Cazador venom, it could simulate gradual HP loss due to blood loss. Is it possible to do this?
  • Realistic Zombies!!! (3 handgun shots should kill them, and they should do a good bit of damage to you) Shots to the head and chest will do a lot more damage than those to the limbs. Also, I'd like them to be quick, but not Olympic sprinters like they are now. How can I reduce their speed to around 75%? It'd be cool if they could infect others as well.
  • Survivalists (NPCs who are constantly moving all around the Mojave/Wastes.) If possible, I'd like to have a few survivalist groups of 2-3. I'd also like some to be friendly/recruit-able and others who shoot the player and other survivalists on sight.
  • A harder Hardcore mode (Food and water should be so much more vital)
  • Water that isn't irradiated (Radiation isn't really lore friendly to the mod.)
  • Stimpacks that heal much slower than in hardcore mode. A bullet wound doesn't heal in seconds.

 

That's all I can really think of now. Anyone who has ideas, ways to perform my first list faster, or mods that achieve either list, please feel free to speak up!

 

 

 

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  • 1 month later...

There's only one thing that will not make it fun like dayz. There's no multiplayer. Killing zombies 24/7 isn't that fun.

Use Project Nevada + Realistic Weapon Damages + Everybody Hates You + Zombie Apocalypse\Mojave Wasteland Zombies\Zombie Mod and you will have just the same "dayz"-like boring gameplay.

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There's only one thing that will not make it fun like dayz. There's no multiplayer. Killing zombies 24/7 isn't that fun.

Use Project Nevada + Realistic Weapon Damages + Everybody Hates You + Zombie Apocalypse\Mojave Wasteland Zombies\Zombie Mod and you will have just the same "dayz"-like boring gameplay.

 

I don't know about that. There are plenty of games that are supposed to be played with multiplayer, but are perfectly fun as singleplayer games. I'm absolutely sick to death of all this zombie-related media, but I think there are plenty of people who would enjoy this. Either way, it's still a lot of work.

 

What I would though is not edit the FNV worldspace. I would create a new one that is either traveled to or teleported to via dialogue box upon loading the game. It would be easier to make sure you did not miss editing any vanilla assets out. Not to mention, it would make a lot of people more comfortable downloading the mod if they know that it will not affect their FNV main installation.

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  • 4 months later...

Is there a way to make quests for fallout? or somehow incorporate them into the regular game?

like make the ghouls that are in it more like romero-zombies.

there are alternate ghoul zombie textures that were originally made for ZuluFoxtrot [RIP ZULU] and there is a ghoul walking animation that makes ghouls like walking dead zombies. (search 'walking dead')

But DayZ is so fun (atleast, to me) because of multiplayer. It has happened before. there is a vid on youtube of fo3 multiplayer. i think the youtuber was 'qenosa'

Im not sure but VaultMP has done multiplayer, but not stable at all what so ever. Therefore a True DayZ mod is nearly impossible.

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  • 2 years later...
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