squeezesky Posted January 1, 2014 Share Posted January 1, 2014 Hi everyone, Apologies if this is the incorrect section. I'm having trouble getting "populated lands roads paths by RS" working correctly. Some of The new NPCs added by the mod (wandering magician, bodyguard, mercenary, wandering knight, bodyguard ect) are all hostile to me on sight. I've tried console commands but they simply become hostile again (enable-disable, resetAI ect). Also, the wandering knight doesn't attack me, but he does show up as a enemy and taunts and moves like one. Here is the list of mods I have (Not load order). BLEED- A Blood Overhaul main fileMoonlight TailsWerewolves jump higherThe Beast within- passive werewolf perksWerewolf mastery and moonlight tails compatibility versionCloaks of SkyrimCloaks of SKyrim- DawnguardHeart of the BeastChange Spouse OutfitsNIghtfall Gear DGDeadly DragonsBreezehome CounterFrostfall 2_5 releaseConvenient HorsesImps more complex needs Breezehome basement- spouse life bundle Immersive patrols manual installerimmersive settlementsimmersive settlements solstheimInconsequential NPCsRevenge of the Enemies SKyUI Any advice would be appreciated Link to comment Share on other sites More sharing options...
Oubliette Posted January 1, 2014 Share Posted January 1, 2014 Might want to check the mods release thread, located in the little 'talk bubble' tab of the download page, and see if anyone has similar issues or if they've found a fix yet. Link to comment Share on other sites More sharing options...
Kaladryn Posted January 26, 2014 Share Posted January 26, 2014 I'm having this same problem, could it be werewolf related? It started after I installed Moonlight Tales and Werewolf Mastery, however it could also have something to do with killing everyone in Cidhna Mine in Markarth during the escape quest? Link to comment Share on other sites More sharing options...
vlaka Posted March 21, 2014 Share Posted March 21, 2014 (edited) The Wandering Knight not attacking is still prevalent in the latest release of Populated Lands Roads Paths :/Absolutely ruins the mod :sad: Edited March 21, 2014 by vlaka Link to comment Share on other sites More sharing options...
nathanj Posted March 21, 2014 Share Posted March 21, 2014 I have this exact problem with Immersive Patrols (the battle bots) and for some reason Vigilant Tyranus. It definitely has something to do with becoming a werewolf because as soon as i infect myself they istantly go hostile while other npcs and vanilla patrols just go on as normal. The weird thing is that this never happened till this last weekend when I did a fresh install of Skyrim and all my mods. Link to comment Share on other sites More sharing options...
imfamousfoofy Posted August 16, 2014 Share Posted August 16, 2014 I had the same problem. I have werewolf mastery and PLRT. When I changed werewolf mastery to have non hostile wolves, all the npc's from PLRT were hostile and tried to murder me on sight. As soon as I changed it back to default Hostile wolves. They stopped wanting to kill me and were unaggressive. I do not know if it matters but I also have non hostile npcs on. So again hostile wolves on and non hostile npcs on. This gets the npc's nice. Hope this helps. Link to comment Share on other sites More sharing options...
MrBones1102 Posted December 25, 2014 Share Posted December 25, 2014 My guess is that werewolf mastery tags the player with something that wolves will not attack but something that PLRT npcs are programmed to attack. It says in the description of some of the added npcs that they attack bandits and other evil creatures. Link to comment Share on other sites More sharing options...
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