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Steam+Nexus Modding?


Turtlenomad

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Greetings beings of the nexus, I hail to you from the Steam community. I'm a huge fan of Gopher, my modding inspiration, and have some problems to resolve. I'm not going to lie, while the Steam Workshop is convenient, the community and amount of mods surprised me, in a negative way. I was wondering if it was possible to mod with the Nexus while still using my Steam mods, because the set up I have for my mods would be very unique, I am a crafty person, and if possible I should be able to find a way with some help.

 

Edit: To some this up in a question, is it possible to mod with both Steam workshop mods and nexus mods, and what methods would you suggest?

Edited by Turtlenomad
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It's possible to use both mods on Nexus and Steam at the same time without too much of an issue if you're careful. Don't use the cloud. And don't launch from your steam library more often than absolutely necessary.

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Greetings beings of the nexus, I hail to you from the Steam community. I'm a huge fan of Gopher, my modding inspiration, and have some problems to resolve. I'm not going to lie, while the Steam Workshop is convenient, the community and amount of mods surprised me, in a negative way. I was wondering if it was possible to mod with the Nexus while still using my Steam mods, because the set up I have for my mods would be very unique, I am a crafty person, and if possible I should be able to find a way with some help.

It's possible, but I would advise you to disconnect yourself from the Workshop's attempt to manage your mod installation when you are already using another mod manager like NMM. You can do this by repackaging mods you download from the Workshop (using WinRar, 7zip, or any other archiving software), unsubscribe the mod in question from the Workshop (so that it will no longer automatically update), delete the mod's esp and BSA from your .../Data/ directory, and move the archived version of the mod into the directory where NMM stores all mods it downloads. This will then allow you to un/install the mod via NMM.

Edited by ripple
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Turtlenomad, on 03 Jan 2014 - 12:40 AM, said:http://forums.nexusmods.com/public/style_images/underground/snapback.png

Greetings beings of the nexus, I hail to you from the Steam community. I'm a huge fan of Gopher, my modding inspiration, and have some problems to resolve. I'm not going to lie, while the Steam Workshop is convenient, the community and amount of mods surprised me, in a negative way. I was wondering if it was possible to mod with the Nexus while still using my Steam mods, because the set up I have for my mods would be very unique, I am a crafty person, and if possible I should be able to find a way with some help.

It's possible, but I would advise you to disconnect yourself from the Workshop's attempt to manage your mod installation when you are already using another mod manager like NMM. You can do this by repackaging mods you download from the Workshop (using WinRar, 7zip, or any other archiving software), unsubscribe the mod in question from the Workshop (so that it will no longer automatically update), delete the mod's esp and BSA from your .../Data/ directory, and move the archived version of the mod into the directory where NMM stores all mods it downloads. This will then allow you to un/install the mod via NMM.

 

Your response is what I feared, and with 50+ mods, It'll take a while.

Edited by Turtlenomad
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It's possible to use both mods on Nexus and Steam at the same time without too much of an issue if you're careful. Don't use the cloud. And don't launch from your steam library more often than absolutely necessary.

But now this reply is just straight up confusing, if you try to think about such a simple response in more detail. To be honest I'll just go with the safe (and very long) way.

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It's possible to use both mods on Nexus and Steam at the same time without too much of an issue if you're careful. Don't use the cloud. And don't launch from your steam library more often than absolutely necessary.

But now this reply is just straight up confusing, if you try to think about such a simple response in more detail. To be honest I'll just go with the safe (and very long) way.

 

Oubliette's suggestion works perfectly fine for users not using too many mods downloaded from the Workshop, or if they are sufficiently knowledgeable about basic modding practices and mod files directory structures. Typically, most Skyrim mod users who have experience manually installing mods (succefully) will have some degree of knowledge in this. And for some old school veteran mod users, it may even be second nature. So if that user is 'careful' (as he says), keeps track of what is in their game data folder, knows they need to manually delete Workshop mods when they unsubscribe a mod (because unsubscribing a mod from the Workshop does not actually 'uninstall' a Workshop mod), etc., then they should be able to navigate the mess generated by the Workshop's attempt to manage your mod downloads and installation. It just requires the user to have at least some basic modding knowledge, and there is nothing wrong with that.

 

If you are not sure or not confident about this, then I recommend the method I suggested. It requires more 'extra steps' but ensures everything is done 'properly', such that when you uninstall a mod (via the NMM or whatever mod manager you use, not manually), that mod won't leave orphan files in your game data folder, and you will not need to manually delete anything (except when you 'convert' a Workshop mod's files into an archive that will be installed via your mod manager). The 'initial' conversion may be a bit time consuming if you have many Workshop mods, but after you finish converting their dependency from the Workshop to an actual mod manager, you can just keep repeating the same step for any individual Workshop mod you download in the future (and won't take anywhere near as much time). Once you do that, you can be ensured that whenever you uninstall a mod via the NMM (or whatever mod manager you use), it's uninstalled, and no further steps are necessary to remove that mod's files from your game installation.

Edited by ripple
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