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We've all heard the tales. "Once upon a time, the Aedra created Nirn, and breathed life into the world as we know it." What they didn't mention is, that they would ascend once more to the heavens.

 

In this questline, the Aedra are being hunted down by the Daedric Gods in order to stop a prophecy. For you see, one day, all the Aedra will regain their full prowess, return to full godhood, and ascend (or descend as it were) from the realm of men in the lands of the Daedra. But, this doesn't sit well with many of the current "gods", who don't care to share power any more than they already have to. Now, a race against time has begun as the Daedra Princes seek out their former brothers and the Aedra seek refuge in the heavens.

 

In no small part thanks to the personality (personalities...) of both Hircine and Sheogorath, the hunt for the Aedra's human avatars has become a sort of sport for the Daedric Princes. Rules have been put into place to make things more sporting, or chaotic, and must be abided by all-- Daedra and Aedra alike, less they face the combined Wraith of the Mad God and the Huntsman.

 

  • Every participant in The Hunt-- every Daedric Prince and Aedra, must only participate through the use of mortal avatars: men and women chosen to host these gods through their trials. Mind you, these are not champions, but the Daedra themselves that have taken over, mind body and soul, mer in order to exist in the realm of Tamriel.
  • Participants are allowed to leave the realm of Tamriel through whatever means they possess, however, the Princes are not allowed back into their own realms until The Hunt is over, and Aedra are not safe until they take sanctuary in realms of their own design and making.
  • Any Aedra that fall before they are able to achieve proper santuary are to be bound in the realm of their destroyer, as a prisoner to their whims.
  • Daedric Princes which perish are allowed to reenter the fray, but may no longer pursue the party that vanquished them in their previous life. (get ready for plot twists where Princes fall in battle for the sole purpose of being able to pursue their true target, seeing as how they didn't die by their hand in their "last life" as the rule entails.)
  • Princes gain the realms, mer, and factions of any and all Aedra they have captured at the end of The Hunt. (capture Talos, for example, and you would gain control of the Companions and Nords. And no, Talos isn't in this because he isn't an Aedra.)

The practical part of this mod is this: You fulfill quests for the God(s) of your choice and play it out as best you can. Everything from assassinations, or protection, escorts, and genocide. Things get hairy fast. It'll be high level only play. Don't bother if you aren't decked out, and I mean well. The quests will have rivalries. Think Stormcloaks and Imperials. So sometimes the same event will happen, and what side you fight on will determine where you stand in that conflict. But due to that, you won't be able to see everything in one playthrough. Rewards include everything you could imagine, granted to you based on who you helped or hindered. Nice and diverse prizes too: Weapons, armor, magic, powers, followers, perks, what have you. That way anyone would be interested in completing as much as they could.

 

The main thing I would like to see is unscripted battles between the gods. Having Nocturnal fight Akatosh on the plains west of Whiterun would be epic if done right. There she is, floating inches above the ground, raining fast, hard lightning bolts from a storm she conjured in the sky, while Akatosh, a giant dragon of fire is blocking out most of the sky and bombarding the ground with flames. (Yes, the Gods will all have human forms by default, but they are able to change into a more... impressive form, albeit temporarily. Even without doing so, their well powers are vast and deep, so they should always be heads and shoulders above the average player.

 

Now, you can participate in said battles though. Whether it be directly, or by cutting down the followers and factions interfering with the battle. (Either directly, or indirectly.)

 

The Gods could have actual strength and influence. So at the beginning of the game, they are level 50 NPCs. Then, you increase of decrease a god's level by doing quests and tasks, so if they have to deal with another god the outcome will be determined by how well you helped or hindered them. Take out their factions and worshipers? They drop some levels. Get more to pray for them, they rise some.

 

I won't rant more on this, but I'm sure you can all see how this could be a great mechanic to have in the game. I could see entire playthroughs devoted to this if done right.

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