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ancient nord armor quiver fix


Junglemaster

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1) Unpack the attached archive to ...\Skyrim\data\ (so the folder structure should be ...\skyrim\data\meshes\weapons\draugr\draugrarrow.nif)

 

2) Download Nifskope http://sourceforge.net/projects/niftools/files/nifskope/1.1.3/nifskope-1.1.3.36ebfdd-windows.exe/download

 

3) Open the .nif with NifSkope, click on 0 BSFadeNode, down below in the block detail window you can adjust the position (translation, z axis value should be the correct one), afterwards rightclick on 0 BSFadeNode and TRANSFORM => APPLY to set the new coordinates as default. Save and done, to undo the whole thing just delete the edited .nif

 

http://666kb.com/i/cks0tix7gxl57yp4e.jpg

 

 

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Ah well, that needs a mesh fix then to upscale the back area to fill the empty space...can't do that atm since i'm making a modding break, my modding rig rests in the basement. Though, anyone with 3dsMax or Blender with nif plugin could do that so good luck on that. greetings

Edited by ghosu
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In fact you have to do the same thing i explained in my first posting with each single quiver of the game. But that will lead to clipping errors using other armors/cloths.

 

Changing the bow position while sheathed will affect the position when equipped as well since it's the same model so that wouldn't be wise.

 

Maybe there is a mod around, that adjust's the bow's and quiver's bone (that is a node in the skeleton that is linked to the item's position), moves it further to the body - but as mentioned before: clipping issues with other armor.

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there is a mod around, but it creates clipping issues with some other armors like u said.

How exactly does the armor affect the positon of the bow and quiver. arent those fixed in place by the skeleton.

sry if Im asking stupid questions but I dont have much modding experience.

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What i meant is when you move the quiver or bow bone (yellow)...

 

http://666kb.com/i/cksu22yaqb05pfpeq.jpg

 

... of the original skeleton the weapon's position will fit your ancient armor, but since this change will affect all other bow/quiver meshes as well, the ones that just were perfect before the edit will move closer to the body as well => possibly clipping issues with other armors.

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