Vylett Posted January 8, 2014 Share Posted January 8, 2014 Hey guys, hopefully someone can help me out... I'm trying to resurrect the dead npcs from my WIDeadBodyCleanupCell and put them in my Lakeview Manor home so they can chill there. Here is my process in cc: 1) prid <id>2) moveto player3) resurrect but as soon as they res, they proceed to walk away and leave my house :(how to I force them to stay? I know I killed them at some point and they hate me now... but I cant have them going back to their normal lives or wherever it is they are trying to go. They are still technically suppose to be dead, and my house is the only place I want them at. Grrr. Link to comment Share on other sites More sharing options...
soupdragon1234 Posted January 9, 2014 Share Posted January 9, 2014 As soon as an NPC is "alive" again their default AI packages will kick in and they'll return to their original locations. Obviously when they're dead they aren't going anywhere. You would need something that will override their default AI packages and tell them to sandbox at your house location, a quest would be the obvious answer similar to the way that the marriageFIN quest tells married NPC's to travel to your current house and sandbox, or the adoption quest(s) for Hearthfire. Link to comment Share on other sites More sharing options...
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