jtzako Posted January 9, 2014 Share Posted January 9, 2014 I want to make a change to an existing mod but I don't have the original PSC file for the PEX file in the mod. I'm having trouble finding a way to decompile the PEX file then Compile it again and having it actually work. I've tried Champollion and also tried the Pex Compiler and Decompiler by OneLessName on the Nexus. When I decompile the PEX file it looks like I would assume a script would look but when I compile it back and try to run the MOD the bits the script controls do not work. (even if I did not actually make changes to the script, just tested decompile/compile) My guess is I'm doing something wrong, or those apps aren't compatible somehow. Is there another way to do this? Link to comment Share on other sites More sharing options...
pheo3309 Posted January 9, 2014 Share Posted January 9, 2014 The thing about decompilers is that they don't decompile the script where it can be recompiled again. It only decompiles the script well enough for us to read. Link to comment Share on other sites More sharing options...
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