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Introducing Tarasque Bellier

Name: Tarasque Bellier

Pronounced: Tah - rask - Bell - jeh

Age: 27

Sex: male

Race: Breton/Bosmer

 

Weapon of choice: Gungnir and eyery sort of firemagic

 

Fighting tactics: He is a Battlemage so he first attack with all sorts of Firemagic and then end it with his sword.

 

Attitude: Deliberate, distant, observing - He came from the province of High Rock with his Airship "Dev Aveza" to Skyrim to study in the Academy of Winterhold. His Mother was an enslaved Bosmer who died as his birth and he never knew his Dad, probably an Breton-Guard who raped his mother. His Airship he won in a Pub from a Drunk old Fool - after he won it, he makes his way to Skyrim, to escape his poor life in High Rock.

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Introducing Jo'Branzel

 

Name: Jo'Branzel

Pronounced: Joe-Bran-zel

Age: 53

Sex: Male

Race: Khajiit ~ Cathay-Raht

 

Weapon: Steel Greatsword + Magic (Destruction, alteration, conjuration, illusion, Restoration)

 

Temperament: Calm, collected, and kind.

Edited by LoreMaster1
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  • 2 months later...

Introducing Willis ra Teremolve

 

Name: Willis ra Teremolve

Pronounced: WIHL-lihs rah TEH-reh-muhlv

Age: 33

Sex: Male

Race: Imperial/Breton

 

Weapon: Silver longsword, magic

 

Attitude: A constant state of tranquil fury resulting from his obsession with finding and killing Kr'ohr gro-Lestim (KROHR groh-LEHSS-tihm), his former mentor whom he discovered to be practicing dark rituals in secret in a bid to usurp Mehrunes Dagon. In the battle following this discovery, gro-Lestim brutally and remorselessly murdered Willis' sister, Emma, and Willis himself only escaped through the intervention of gro-Lestim's former adviser, Icira Witherflame (AY-sih-rah WIH-ther-flaym).

 

Now married with a ten-year-old daughter, Kaeli (KYE-lee), and an adopted Dunmer son, Orlin (OHR-lihn), Willis and Icira have dedicated themselves to locating their old Orc master and stopping him before his plan can come to fruition. Icira and Kaeli presently comb the deserts of Elsweyr for clues, while Willis has gone the opposite direction, seeking the sorcerer in the province of Skyrim, a territory unfamiliar to him. Orlin, a skilled and stealthy thief, searches a different part of Skyrim on his own.

Edited by Glitchipedia
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  • 2 months later...

Here's mine, Ki'jami, and her knitting-group of followers

 

Introducing: Ki'jami

Pronounced: Ki-Ya-mi

Age: 22

Race: Khajiit Dagi-raht

Sex: Female

Weapon: Conjuration (Atronachs) and a vitality-stealing Blue Dragon Ningato blade.

Armor:Battlemage armor with Conjuration and Magicka-enhancing enchants.

Unlike most Khajiit, who use stealth and silver tongues to achieve their means, Ki'jami prefers to rush in headfirst surrounded by her small but loyal company of companions and Atronachs.

 

Background:
Ki'jami was born under the waning of Secunda and Masser, resulting in her becoming a Dagi-raht, making her smaller and lighter than most Khajiit, and giving a greater aptitude for magic, which she puts to great use in her extensive studies of Conjuration and Enchanting. She comes from a relatively wealthy family of Khajiit nobles who have served the Mane since the 1st Era. Around the age of 16 she left Elsweyr and headed to Skyrim, where she quickly joined the Stormcloak rebellion and became helped bring about the fall of the Empire. After that she left the Stormcloaks and began wandering through Skyrim, eventually running into Esmerelda, who joined her across Skyrim.

 

Esmerelda

Age:25

Sex:Female

Race:Redguard/Nord

Fighting Style:Two handed warhammers and a maid outfit.

A lycanthropic wanderer who was captured by the Silver Hand group. Ki'jami found her in Gallow's Rock and invited her to join in her wandering across Skyrim.

Edited by Can1sMajor
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  • 4 months later...

Introducing Judah Mulsir

 

Pronounced: Jue-duh Mol-seer

 

Age: 33

Sex: Male

Race: Human/Redguard

Birthplace: Sentinel

Lives: Daggerfall

 

Weapons of choice: Sera (See-rah) ,Light Bow and arrows and Sema (See-mah), an ornate Scimitar Created by Reman Al Farad, a member of the famed Al Farad family of artificers in Sentinel.

 

Fighting Tactics: Summons Dremora Lords and undead minions to quickly tear down the opposition while he unleashes ranged punishment from Sera. He was also trained by one of the last sword-singers, but his magical prowess overshadows his sword skills but not by much.

 

Attitude: Don't let his hulking body and 6'6" stature fool you, he is a scholar and a savant. He is modest and wise for his age. Even as he walks into the bar he carries a bundle of books. His adventures started at the age of 10, when he ran away from his noble ancestry to pursue his interests in magic. A Necromancer, by the name of Muldir (Mol-deer) Death-Speaker, took him on as an apprentice and taught him the dark arts and the mastery of Summoning. At 18, he and Muldir a falling out when Muldir tried to take the soul of his girlfriend, Sera. Judah paralyzed Muldir and slue him with a magical dagger that trapped his soul then had his thrall and childhood friend, Buel, a summoned Dremora Lord he developed a friendship with, vaporize the dagger. Sera and Judah then married at 20 and had a child, Sema 2 years later. They lived prosperously in Sentinel for a time until it was attacked by a vampiric branch of The Morag Tong in 3E 430. His family was spared only if he agreed to join them and aid them by enchanting, their weapons with his notorious Mindflayer and Visceral Chargnum enchants.

He and his family agreed and to seal the deal they were all made vampires.

 

A large man walks in. He seems intimidating enough. Tall and muscular, his eyes stern and determined with a faint glow of unnatural power. He carries a decorative walking stick and his robes are out fitted with leather plates and black as night. A runic sash draped across his shoulders gives proof to a wizard of sorts. He carries an ornate bow on his back and an ebony and starmetal hilt can be seen coming out an ebony sheath. He takes off his hood revealing a shaved and tattooed head. His skin is slightly pale for a Redguard and he has an odd presence about him. He wipes his feet at the door...

"Well met, barkeep. I'd like a tankard of milk with honey in it please if it's possible."

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  • 3 weeks later...

ill throw my penny in the jar

 

name: just she, as she won't be remembered

race: undead

sex: preferably female

birthplace: long ago forgotten

lives: in a tent, anywhere

weapon of choice:knife

fighting tactic: escape

 

just hooded stranger who doesnt talk to anyone. dislikes sociality. short worded. travels alone lightly.

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  • 1 year later...

Introducing Cai

 

 

Pronounced as it's spelled

Age: Looks to be mid to late 20's

Sex: Male

Race: Human???

Weapon: A pair of puppets named Mittens and Mia

Tactics: Mostly manipulation

Attitude: Mostly laid back, Bombastic, but beware if you seek to anger.

 

Saunters up to the bar for a cheap beer.

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  • 1 month later...

Name: Ana Clairvius
Age: 19
Sex: Female
Race: Breton

Nationality:

High Rock (birthplace)

Favorite Story:

Ravings of a Madman: Tales of Glarthir

Skills/Schools:

Illusion, Alchemy, Mercantile/Barter/Speech
Attitude:

Well, she is not a strong and fierce warrior princess polished to toughness by the unforgiving and snowy tundras of Skyrim - she is a soft merchant girl from (relatively) temperate Cyrodiil who has never toiled away on a farm or a mine all her life. Furthermore, she is a coddled girl from Skingrad who has never so much as picked up a sword to defend herself, whose very knees buckle at the weight of even the daintiest of elven armor. So it should surprise nobody that she hid while Ralof and the rest of the Stormcloaks did all the fighting. Ana is trying to get better, though: she is reading up on Enchanting and has picked up a Long Bow that she calls Staghunter. She loves that Skyrim is a seller's market.

Background:

Ana's father was a peasant and her mother was a potter's daughter - both were originally from High Rock. When Ana was a baby though, her father could not find stable employment as a fisherman near Iliac Bay nor could he find any meaningful employment anywhere else in High Rock, where the gap between the poor and the rich was quite pronounced. (Although to be fair, he only searched as far as Wayrest.)

 

So Ana's father took his fishing boat, some clothes and food and rowed his family all the way to the Anvil docks in Cyrodiil. (Stopping briefly somewhere on the edges of Hammerfell for rest, food and restocking.) Steering his family all the way to Cyrodiil had paid off; when Ana was just a child, Ana's father eventually made and saved enough money to move the family from their hovel in Kvatch to a rented room in an inn in Skingrad.

 

Little Ana grew up to be a spoiled city girl, coddled from the harshness of war, never knowing hard farm labor and sheltered from a life outside of the wealthiest town in Cyrodiil. Ana learnt the merchant's trade from selling the trinkets, baubles and combs her mother skillfully crafted to Skingrad's wealthy elite and she spent most of her time pestering the Mages' Guild. Eventually though, she grew bored of the limits of what she could learn in Skingrad and since Skingrad only had so many customers, Ana decided to hire some mercenaries and become a traveling merchant. Ana would go back and forth between the much larger Imperial City to her family's rented room in Skingrad, with the excuse that she would be sending money and supplies back from the Imperial City, as well as restocking her wares in Skingrad. Life was routine, but not unpleasant.

 

Then came chaos and turmoil, making most of Cyrodiil incredibly dangerous and unstable for merchants and young women such as Ana. Fortunately, Ana had both wit and charm at her disposal: when she couldn't Calm or Demoralize rioting mobs or pillaging soldiers, she could turn Invisible. On the few occasions where she needed to make some quick coin, her love of Alchemy came in handy for brewing potions and ales that she would sell at highly marked-up prices. (Alchemy = One out of the only three good things about Oblivion, not counting mods.)

 

But alas, even Ana's luck would run out; Ana had been picking off some loot near Bruma from the aftermath of violent skirmishes and after a good haul, Ana found a nearby camp of foreign Nord bandits. Ana sold some wares in exchange for brief shelter, only to wake up in a moving cart with her hands bound to her back, in a strange and snowy land. The rest is still unwritten...

 

 

Oh right, um...I guess Ana would be trying to order a lunch of Lavender Dumpling and Venison Stew. That and trying to sell the people here in this thread a single Garnet she found in a burial urn somewhere.

Edited by mindumindumindu
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  • 4 months later...

Introducing Rivella:
Name: Rivella Kaeire
Pronounced: riv-ehl-ee-yuh kay-eye-err
Age: 15
Sex: Female
Race: Altmer-Breton
Weapon of Preference: Daedric Bow & Elven arrows
Fighting Tactics: With her muscular build and high stamina, she could be considered an assassin-type. Living in Solitude, she buys her arrows custom-made armor from Beirand. Ri can easily take down a pack of animals, but has trouble being solo against humanoids- a group of humanoids could easily overpower and slaughter her.

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