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Load Order/EVE + Daughters of Ares Troubles - Any Ideas?


privacydesired

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I seem to be having some issues getting EVE to run properly. I have no errors, no crashes, etc...but also no EVE.

 

Also, I began a new game with Daughters of Ares installed, and was given the option to choose "Ares" as a race, but I certainly do not look all cool glowy, but rather like a normal wastelander.

 

As a final cherry on top, I just found out that when I equip "Combat Armor, Reinforced MK 2" armor, my character immediately begins "equipping" (or is that the reload animation?) his current weapon over and over again. Once he begins this endless loop of equipping the same weapon over and over, I can no longer do anything other than "movement actions". ie. Move around, crouch, jump, etc. I cannot shoot, change weapons, or even use my pipboy or the ESC menu! It's ALT-TAB, ALT-F4, or nothing!

 

I will paste in my load order here, as well as a pastebin link leading to my full FNVEdit Output Log. Please note that the final 4 EVE .esp's listed at the bottom of my load order are currently not enabled, as I think the "EVE FNV - ALL DLC.esp" and "Project Nevada - EVE All DLC.esp" cover it, is that correct? In any case I have tried enabling them along with the rest, to no avail, doesn't seem to change anything. The only "Error" lines that pop up are near the end of the output and only have to do with xrocket.esp, I think. Disabling XRocket fixes nothing :tongue:

 

Good luck and thanks in advance for any advice, really appreciate you guys taking the time! :smile:

 

Here's the link to my FNVEdit output....

 

http://pastebin.com/iW517zXX

 

...And my load order..

 

falloutnv.esm
FalloutNV.esm
GunRunnersArsenal.esm
HonestHearts.esm
CaravanPack.esm
ClassicPack.esm
DeadMoney.esm
MercenaryPack.esm
TribalPack.esm
LonesomeRoad.esm
OldWorldBlues.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
AWorldOfPain(Preview).esm
Playthings.esm
More Perks.esm
Daughters of Ares.esp
XRE - CARS!.esm
EVE FNV - ALL DLC.esp
Project Nevada - EVE All DLC.esp
XRE - CARS!.esp
XRE - CARS!Goliath.esp
Daughters of Ares - CouriersStash.esp
XRE Landing Pads V1.0.esp
New Perks.esp
More Perks Update.esp
XRocket.esp
The Weapon Mod Menu.esp
The Mod Configuration Menu.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues (No Cyberware).esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
WMXUE.esp
WMXUE-CouriersStash.esp
AWOP - Balance and Cleanup.esp
Alternative Start.esp
Ultimate Invisible Wall Remover.esp
Animated Prostitution.esp
Weapon Stat Viewer.esp
RRP.esp
EVE FNV - NO GRA.esp
EVE FNV - NO DLC.esp
Project Nevada - EVE No DLC.esp
Project Nevada - EVE No GRA.esp

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The reason I question it, and you have thus told me...you have no idea why it is there OR where it came from ,tels us both, something else is afoot with the files.

 

Some how, that main file was injected into the main Directory. (Fallout3.esm) Vanilla spelling and capitalization's (.275 MB (288,772,096 bytes) size on disc, and not updated yet. .004 k is all that is changed between it and the updated version.

 

what you can do is zip up both of these masters individually, then move them out to the doc's folder, then run GFWL tool to remove Live, and see if the data, DLC's get moved back in to the folder. BUT, before dong so? please back up all DLC's now, in archives. Why, because The tool or these kinds of strange things start to take place, the system it's self may have been changed, so when Live moves the DLC data from it's hidden folder back to the data directory, it will lock up the file permissions on all the files it moves. Thus seen in the windows explore-er as Gold padlocks. once ran, and you must do this, you can simply delete the padlocked files. run that program once more and verify no more files can be found. Now replace/extract back your backed up files.

 

this is a guess, from experience, Games for Windows live does this at game run-time, injects that hidden data and prevents other mods from running.

long winded test. but do it.

 

if you just now also noticed it, what else might be wrong there? Time to find out. that first master you posted came from your systems boss log I presume? some where there is the source. it is not capped. That caught my eye. a master file especially that one should not be altered, not have it's name changed in any way. plus, (+) any saved games involving any of this are now Null and void.

 

EVE FNV - ALL DLC.esp

That file fell into another discussion with another user about something similar and so far we have made some progress in determine the source. you on the other hand have duplicated masters. The above file required Both games and the circumstances surrounding the strange game behavior starts with data swapping between the two games.

 

in my TTW folder, I have an altered file just as you, but it's not in my load order for TTW version of the game.

I see the game listed here is 100% NV. but all the files you use are part of required files needed for a late coming mod and a disconsolation recent here. I posted the spec's here for the old game on purpose so we get an idea of what you need to look at.

 

IF you have ran TTW, and did not use GFWL tool before hand, then you have remnant data getting injected back into the games data folder from old setups. Once fallout3 is installed, there is no getting away from Lives mean perversions of the code.

it is my only connections I can possible make to account for seeing that weird master file set up. Over looked too because you were not aware of it.

 

#2 Question: have you installed a convergence type of mod? TTW perhaps? something that uses an outside installer or application/ automation product?

kitty.

Edited by Purr4me
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