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Question Regarding Weapon Enhancement Slots


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I've been experimenting with making minor changes to the various def_item.xml files. One thing I'm trying to do is modify one of the swords in Chapter 3 to accept 4 runes. I made the indicated changes to the sword in question in the def_item_swordsteel.xml file. The sword accepts 4 runes, and the "worldmodel" ( if that's the correct term ) displays 4 runes as evidenced by the following screenshot :

http://i869.photobucket.com/albums/ab252/Lazarusmage/8585d199-9fba-4b15-b3c7-8fc049f2af08.png

The only issue is when viewing the sword in Geralt's inventory screen I see only 3 "dots" ( indicating 3 rune slots ), even though the sword actually has 4 functioning runes. Is this something that can be corrected by editing a different .xml file, or will this require photoshop or a similar utility? Any assistance would be greatly appreciated. Thanks in advance.

Edited by Lazarus187
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  • 6 months later...

Know this is rather late and the modding forums are rather deserted right now but here's your answer:

 

As far as I can tell, the developers only scripted and coded the GUI to support 3 runes. If you want to change that you'd have to dive into the .swf files and probably some other scripts (way beyond .xml editing). These files can be found by downloading the REDkit or extracting one of the .dzips.

 

The reason there's a mod that increases the amount of mutagens from 1 to 3 is because the developers actually coded this into the game already but didn't put it in the final version, there's more disabled or half-coded features like this (dismantle items for example).

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