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Crafting Overhauls, Better Immersion, And Bits and Bobs


budgieboy87

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####THIS WILL BE GETTING UPDATED AS OFTEN AS POSSIBLE TO INCLUDE VARIOUS OTHER IDEAS####

 

 

Hi all,

 

Please allow me to firstly say to all modders that I have the utmost respect and admiration for everyone, if it wasn't for you all I wouldn't be bothered to re-play any elder scrolls games. I have bought from elderscrolls 3: Morrowind to the latest: Skyrim so that I would be able to enjoy the ideas and creations that you make.

 

I would also like to say that I am NOT A MODDER, but I have a few ideas to share that maybe, just maybe this could be turned into one mega awesome high flying monster of a mod (no dragon reference intended...).

 

So without further a do, please have a read of the below and let me know what you think.

 

CRAFTING OVERHAULS

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I didn't really enjoy the way that the game merely assumed that you were already proficient in crafting various items. It's like the "Goths" (as Eorlund Grey-Mane would say) have bestowed upon you a magical gift granting you knowledge of tanning, smithing, cooking every recipe and magic enchanting without even reading a single book. The art of cooking in real life is a long struggle against burnt toast and runny eggs and takes a while to master. Hell if you can't cook, how the hell are you gonna be able to smith a daedric battleaxe...

 

So I have for the last few months contemplated various options in game that increases the immersion and realness of this amazing game. However, with me being as intelligent as a moldy sweetroll - I will never be able to make mods like these myself.

 

COOKING

 

Cooking in this game is good, but it somehow tastes as though someone has used way to much moon sugar and vanilla in the recipe.... My thought would be to have cooking simply as a hidden perk in that you can increase the effectiveness of the cooking the more that you cook in game and it would follow a leveling approach much like you would in Smithing.

 

I have only noted down the changes of my ideas, just because I am a lazy fat man who can't be bothered to note all the changes. I have however added the notes below so this might help with the ideas for each level.

 

 

 

BASIC

 

 

 

Raw Chicken Breast - Restore 1 point of health, drains 5 points of stamina

Raw Horker Meat - Restore 1 point of health, drains 5 points of stamina

Raw Horse Meat - Restore 1 point of health, drains 5 points of stamina

Raw Leg of Goat - Restore 1 point of health, drains 5 points of stamina

Raw Mammoth Snout - Restore 1 point of health, drains 5 points of stamina

Raw Pheasant Breast - Restore 1 point of health, drains 5 points of stamina

Raw Beef - Restore 1 point of health, drains 5 points of stamina

Raw Rabbit Leg - Restore 1 point of health, drains 5 points of stamina

Raw Venison - Restore 1 point of health, drains 5 points of stamina

 

 

 

NOVICE

 

 

Cooked Beef - Restores 15 health.

Grilled Chicken Breast - Restores 10 Health.

Mammoth Steak - Restores 20 Health.

Pheasant Roast - Restores 10 Health.

Rabbit Haunch - Restores 10 Health.

Salmon Steak - Restores 10 Health.

Venison Chop - Restores 10 Health.

Above options plus bread = plus 5 Health.

 

 

 

Apprentice

 

 

Here, there should be mainly soups and pies pretty much easy to make stuff you could do in real life.

 

 

Beef Soup

Restores 30 points of health and 40 points of stamina

Salt Pile, Raw Beef, Potato, Carrott

Apple Cabbage Stew

Restores 25 Health and 40 Stamina.

Salt Pile, Red Apple, Cabbage

Cabbage Potato Soup

Restores 20 health and 20 stamina.

Potato, Salt Pile, Leek, Cabbage

Chicken and Leek Soup

Restores 25 Health and 20 Stamina

Salt Pile, Raw Chicken Breast, Leek, Carrott

Apple Pie (Skyrim No DLC)

Restores 30 health

2 red apples, moon sugar, salt pile, Wheat

 

 

 

 

 

 

Smithing

I love how smithing has been added to the game. But it does let me down, I mean, how can I already craft iron and hide? Is it that I was crossing the border to Cyrodil to start college of smithies’? And how come I can craft just about any weapon right at the start.... “Hi there, what do you need?” I don’t need anything, because I can craft the god damn thing myself... “But you’re a mage and at level 1, you don’t need an iron warhammer” do I look like I give 2 hoots??? This shouldn’t be the case at all...

So here is my proposition on the smithing in Skyrim.

 

 

 

Books Training

 

Normal Armours and Weapons – These books can be found at various parts of skyrim, and once read will unlock the skill set. However you can only craft Ebony armours if you have the Smithing Perk AND have read the Ebony Armours book as well.

 

Magical Armours and Weapons - You know how you had the perk of upgrading the enchanted stuff, well now you need to read a book on it too...so you can‘t just go to the first anvil and upgrade your “enchanted iron boots of the numb testicles”. You need to know the way in which the boots make the testicles numb...so to speak...

 

Specialised Armours and Weapons - “Oh Silent Moons camp looks awesome, I wonder if there is rare armour or weapons there” yes there is and you cannot craft it...this is DESPITE there being a book saying that you can only craft the weapons there and nowhere else... so why in the hell can I not craft the damn weapons... with this idea you can and you can only craft it there. Same with the skyforge stuff as well and various others.

 

Beginning the smithing tree...

 

How the heck can you just walk into riverwood and craft yourself an iron sword? It makes no sense to me. Therefore why not have Alvor teach you some of the basics to get you on your way? After all, you are going to be crafting and sharpening your legendary tools as you go through the game...

 

 

 

Spells (Spellmaking)

 

Why the hell did they get rid of this? There should be a way to make your own spells and make in lore friendly and balanced as well... Surely someone can come up with something for this? Or a way to explain why after the oblivion crisis, after soo many years that there is not a single way to make spells in the game.... you're the Archmage of Winterhold for goodness sake and you can't make your own spell????

 

 

Enchanting

Start the game, go to Whiterun and Enchant some crap... yeah right. Lets look at it in this perspective, I have do idea about how to ride a motorbike, do I go up to a bike, try and start it.... does it start? no it aint turning on... just like the enchanting should be. There should be a simple quest or training that you get from Farengar Secret-Fire so that you can use the enchanting table.

 

Alchemy

 

This is another one of those things, there's recipe books and you can create your own, but what if the recipe books actually taught you a little bit more? This is how it should be....

 

Recipe Training

 

1st Property – When you read a recipe it should provide you with the correct information on the ingredient, so to make a restore fatigue (stamina) potion you will see the appropriate property of each ingredient and it is stored for your to remember next time.

 

Regular Upgrade Everytime that you read a NEW recipe book, your skill level increases. This would have a bit more immersion in the game.

 

 

 

 

 

 

Better Immersion

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I love the introduction of the game, but there is just one thing that seriously bugs me... does anyone know why the hell the character was crossing the border? Oh I was just strolling away doing adventurer stuff and eating my sweetroll, then I was captured for NO APPARENT REASON by the Imperials and SENTENCED TO DEATH.. Sentenced to DEATH for crossing the border... come on bethesda, you've gotta give me something to work with here.... but no... so here is my option...

 

 

 

A Pre-Intro Sequence

 

If there is a way to edit the bit at the start, I would like a pre-intro sequence to happen where you are apprehended by the imperials for trying to cross the border into skyrim... you are mistakenly identified as someone who was trying to help Ulfric Stormcloak reach the Thalmor Occupied Bruma (Just an idea in keeping with historic events and lore).

 

Furthermore, everywhere else is off-limits as there is a "supposed" civil war taking place in Skyrim. Thus at every gate leading out of Skyrim, you see a band of not-so-merry Imperials that do not allow you to get anywhere near the gate and will attack you if you attempt to leave through the gate.

 

There would be room for mods to utilise this so that a questline can be taken to get to the mods area (EG the gate to Morrowind for "Shadow of Morrowind" Mod.

 

 

 

 

 

 

 

Edited by budgieboy87
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I agree with the crafting points. Specifically reading books to learn how to do them in the first place and to further your knowledge of the craft. I already make a point of collecting every book in the game, so why not make it useful? Also, it's true that the intro is a kind of a fail and should be changed. (Though my personal preference is to leave it as-is, just because I'm so used to being a prisoner at the beginning, it'd be weird for me if I wasn't lol) Cool ideas.

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Yeah,

 

Well I mean, I loved the intro don't get me wrong - it ticks all the right boxes for me:

  • Introduces the Evil/Good NPC - Ulfric Stormcloak
  • Sets the scene of conflict
  • Introduces the main story - dragons resurrected and Alduin behind it all
  • Builds action from the get go
  • Helps new players learn the control system
  • excellent graphics (amazing if using graphics mods)
  • It follows every elder scroll criteria before

It's just that it doesn't really explain the situation in Tamriel as a whole, I mean it's not just Skyrim's Civil War... There is a bigger issue/story here, after all most of the Stormcloaks are fighting for the right to worship an Aedra, and the reason it's banned is because of the Thalmor who now rule most of Tamriel...

 

There is different angles you could play it, EG:

Brand New Intro

Pre-Intro leading into the intro

Pre-Story Intro, like you did with Morrowind with the FMV.

 

So there are a few possibilities there.

Books are underrated greatly in this game, and it's a shame because it could be a shedload better.

 

To be honest, there should also be more active history in the game as well, very well the Draugr were worshipping dragons and stuff but I didn't feel like there was enough to get me interested in them, just hacked and slashed at them to get the dovah word or other interesting thing. It's pretty boring TBH, at least there is some sort of mini story for most of the caves.

 

I know the books give some of the information about the history but it's not really actively living out the history through to present day (if this makes sense).

Edited by budgieboy87
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  • 3 months later...

Budgieboy, for Smithing: Have you looked at the mod "Crafting 300 - Armory of Tamriel"? It works by separating the style of weapon from the material (i.e., Elven/Altmeri weapons are no longer automatically made of Moonstone) and having you read books on various cultures/styles of weapons (again, you might have the Dwemer Smithing perk, but that just lets you use the material "Dwarven Metal". Unless you read the book on Dwemer weapons (or any other style), all you can make is "vanilla iron" style weapons.

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  • 1 month later...
Sorry, I've been away for soo long. Just came back to Tamriel to feed my sweetroll and skooma addiction.
I've not heard of that Mod at all, have you got a link to it at all?
Also, I've given serious thought to my thing above and here is the alternative I have come up with:
Ancient Art of The Smithery
A lore friendly and legendary reworking of the smithing system for skyrim and it's beautiful mods.
Class sets

Basic (No requirements)
Iron, Hide and Leather - this is taught when you get to the first village and is the basics for any adventurer
Novice (Level 20 Smithing)
Studded Leather
Steel (Perk Required) - See further info
Silver (Not jewellery)
Apprentice (Lvl 30 Smithing)
Elven (Perk Required) - See Special
Dwarven (Perk Required) - Requires book from Dwemer Ruins (location undecided)
Journeyman (Level 50 Smithing)
Advanced (Perk Required) - Requires Book of Advanced Smithing Techniques
Orcish (Perk Required) - See Special
Bonemould (Perk Required) - See Special
Expert (Level 70 Smithing)
Glass (Perk Required) - Requires Book of Sand and Fire
Ebony (Perk Required) - Requires Book of the Black Flame
Master (Level 90 Smithing)
Daedric (Perk Required) - Requires all Deadric Prince quest complete
Grandmaster (Level 100 Smithing)
Dragon (Perk Required) - Must have completed Major (side) quest

Unique Smithing

Lunar Iron - Basic Fire Destruction Knowledge, Silen Moons Camp note and Full Moon
Frosted Steel - Basic Ice and Blizzard weather required
Ancient Nordic - First Shout, Book of the Dragon Monks (Muz Aam Draal In Dovah)
Jewellery - Quest passed (can fail this), The Book of The Jewellers Apprentice
Stalhrim - Quest Completed for Skaal Village
Imperial Steel - Joined Imperial Faction
*Mithril - Find and Ayleid Ruin and book within

Special

Each Mer Race has their own Specialised Armour and Weapon Sets, I wreckon it should be that you have to complete a quest or you have to be on their good side in order for them to teach you anything. A great example is as of below:
Orcish Armour

Actor - Bashag Gro-Lag
Greeting: So you want to see why orc armour is the best? Even a big bold adventurer like you should know how tough our armour can be in a fight. I'm right now, so what is it?
OPTIONS Will you teach me Orcish Smithing?
*Passcheck*
PASSED: You've gained a lot of respect from my brothers and sisters and so, you have mine adventurer. Let me show you how to craft armour like we do. Orcalcium is one of the strongest ores in Tamriel but thats not enough... you gotta smash it to the point of breaking your hammer. Here try for yourself.
FAILED: Teach you about our ancient and secret skills so you can make a trinket? HAHAHA You're funny!
OPTION- WIll you sell me some armour
1. As much as I hate outsiders
2. Only if you've got the coin
3. Fine
4. Sure thing
OPTION- are there any rumours
1. They say a strange door appeared in Niben Bay in Cyrodiil but I've hear that one a thousand times
2. Dragons in Skyrim, who really falls for that?
3. Mama used to say "You can tell a lot about someone by the weapon they carry".
4. Wonder how strong Dragon Bones would be... might make a good club.

 

Ancient Nordic Steel Armour

Actor - Toralf Axe-Bound
Greeting: Aye, I am lad/lassie. What be ye wanting? I'm the only blacksmith in all of Tamriel to make Ancient Nordic Steel if thats what yer looking for?
OPTIONS - Will you teach me Nordic Smithing?
So, you want me tae teach ye? Think ye can master smithing technique handed down for generations of my family?
OPTIONS - Yes
Hahaha, you're a cocky wee yin ain't ye. Well here, tell ye what... I'll teach ye. But prove to me, you really are the son/daughter of skyrim?
OPTIONS - How do I do that.
Well since you're so smart...why don't you figure this one out for yerself? I'll gi' ye until next Mondas to show me.
*PASSCHECK*
Passed: You really are a son/daughter of Skyrim. I'll teach you, but best keep this one quiet, dinnae want everyone making armor like this.
Failed: Hahaha, yer not a nord at heart after all. Listen there's a book I've been trying to look for. It's old, and it's the only one of it's kind. Back in the days where dragons used to be common. It was called "Muz Aam Draal In Dovah" it's a book of the secrets of Dragon Worship. I'm no gonnae be worshipping them, but I'm sure theres some good blacksmith tips in there. Might be able to make magical Nordic Steel. Can ye get it for me?
OPTION - Yes
Aye ye will? Thanks very much, be warned though it's guarded by an army of those Draugr. But I promise if you come back with it I'll teach ye what I know.
OPTION - No
Naw? Fair enough, but yer no gonnae learn from anyone else! But that's fine, suit yerself.
OPTION- WIll you sell me some armour
1. Aye well, I need the money.
2. Battle-axes and swords using the best steel there is.
3. Aye
4. I'm the only one who can forge Ancient Nordic Steel
OPTION- are there any rumours
1. These are strange times friend.
2. This civil war is taking it's toll on all of us.
3. Some places even the hardiest of Nords don't go. But who's to say its not worth the risk?
4. They say that there's a Dwemer Ruin that has a treasure to teach you about their armor forging, I'm sure it's just a myth but I would love to see that being done.

 

 

 

 

 

Edited by budgieboy87
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